Here is a list of all class members with links to the classes they belong to:
- s -
- s_nextId : eng::AScene, srv::AScene
- scale_x : gme::Sprite
- scale_y : gme::Sprite
- SceneManager() : eng::SceneManager, srv::SceneManager
- sendAck() : eng::AsioClient, eng::INetworkClient, srv::AsioServer
- sendConnect() : eng::AsioClient, eng::INetworkClient
- sendConnectAccept() : srv::AsioServer
- sendConnectWithCaps() : eng::AsioClient, eng::INetworkClient
- sendDisconnect() : eng::AsioClient, eng::INetworkClient
- sendEntityEvent() : srv::AsioServer
- sendError() : srv::AsioServer
- sendEvents() : srv::AsioServer
- sendPing() : eng::AsioClient, eng::INetworkClient
- sendPlayerInput() : eng::AsioClient, eng::INetworkClient
- sendPlayerInputAsEvent() : eng::AsioClient, eng::INetworkClient
- sendPong() : srv::AsioServer
- sendTimeMs : rnp::PacketPingPong
- sendWorldState() : srv::AsioServer
- sequence : rnp::PacketHeader
- Server() : srv::Server
- serverCaps : rnp::PacketConnectAccept
- serverTick : rnp::PacketWorldState
- sessionId : rnp::PacketConnectAccept, rnp::PacketHeader
- setEnable() : cli::AsteroidSystem, cli::CollisionSystem, cli::EnemySystem, cli::ExplosionSystem, cli::SpawnSystem, eng::ASystem, eng::ISystem
- setEventsHandler() : eng::AsioClient, eng::INetworkClient
- setFrameLimit() : eng::IRenderer
- setLoop() : eng::IAudio
- setName() : eng::AScene, eng::IScene, gme::AGameClient, gme::AGameServer, gme::IGameClient, gme::IGameServer, srv::AScene, srv::IScene
- setPacketHandler() : eng::AsioClient, eng::INetworkClient, srv::AsioServer
- setServerCapabilities() : srv::AsioServer, srv::INetworkServer
- setSpriteFrame() : eng::IRenderer
- setSpritePosition() : eng::IRenderer
- setSpriteScale() : eng::IRenderer
- setSpriteTexture() : eng::IRenderer
- setState() : eng::Engine
- setTextColor() : eng::IRenderer
- setTextContent() : eng::IRenderer
- setTextPosition() : eng::IRenderer
- setTickRate() : srv::AsioServer, srv::INetworkServer
- Settings() : cli::Settings
- setVolume() : eng::IAudio
- SharedLib() : utl::SharedLib
- shoot_cooldown : ecs::Enemy
- showLoadingAnimation() : cli::WeaponSystem
- Size : ecs::Asteroid
- size : ecs::Asteroid, eng::Text
- size_x : ecs::Rect
- size_y : ecs::Rect
- SMALL : ecs::Asteroid
- spacingX : cli::SpriteRect::SpriteSheet::Asteroid, cli::SpriteRect::SpriteSheet::Enemy
- spacingY : cli::SpriteRect::SpriteSheet::Asteroid, cli::SpriteRect::SpriteSheet::Enemy
- spawnAsteroid() : cli::SpawnSystem
- spawnEnemy() : cli::SpawnSystem
- SpawnSystem() : cli::SpawnSystem
- spawnWave() : cli::SpawnSystem
- speed : ecs::Enemy
- SpriteSystem() : cli::SpriteSystem
- start() : srv::AsioServer, srv::INetworkServer
- startReceive() : eng::AsioClient, srv::AsioServer
- stateFlags : rnp::EntityState
- stop() : eng::Engine, srv::AsioServer, srv::INetworkServer
- stopAudio() : eng::IAudio
- SUPERCHARGED : ecs::Projectile
- switchToScene() : eng::SceneManager, srv::SceneManager