Here is a list of all class members with links to the classes they belong to:
- s -
- s_nextId : srv::AScene
- SceneManager() : eng::SceneManager, srv::SceneManager
- score : rnp::EntityState
- SCROLL_SPEED : gme::StageManager
- ScrollingSystem() : gme::ScrollingSystem
- sendConnect() : eng::AsioClient
- sendConnectAccept() : srv::AsioServer
- sendDisconnect() : eng::AsioClient
- senderAddress : rnp::PacketContext
- senderPort : rnp::PacketContext
- sendError() : srv::AsioServer
- sendInputsIfChanged() : gme::PlayerControllerMulti
- sendInputToServer() : gme::PlayerControllerMulti
- sendLobbyCreateResponse() : srv::AsioServer
- sendLobbyJoinResponse() : srv::AsioServer
- sendLobbyList() : srv::AsioServer
- sendPacketImmediate() : eng::AsioClient, srv::AsioServer
- sendPing() : eng::AsioClient
- sendPong() : eng::AsioClient, srv::AsioServer
- sendTimeMs : rnp::PacketPingPong
- sendToAllClients() : srv::AsioServer, srv::INetworkServer
- sendToClient() : srv::AsioServer, srv::INetworkServer
- sendToServer() : eng::AsioClient, eng::INetworkClient
- seqId : gme::GameMulti::PendingInput, gme::PlayerControllerMulti::PendingInput
- serializeConnect() : rnp::Serializer
- serializeConnectAccept() : rnp::Serializer
- serializeDisconnect() : rnp::Serializer
- serializeEntityEvents() : rnp::Serializer
- serializeEntityState() : rnp::Serializer
- serializeError() : rnp::Serializer
- serializeEventRecord() : rnp::Serializer
- serializeGameStart() : rnp::Serializer
- serializeHeader() : rnp::Serializer
- serializeInputData() : rnp::Serializer
- serializeLobbyCreate() : rnp::Serializer
- serializeLobbyCreateResponse() : rnp::Serializer
- serializeLobbyInfo() : rnp::Serializer
- serializeLobbyJoin() : rnp::Serializer
- serializeLobbyJoinResponse() : rnp::Serializer
- serializeLobbyListResponse() : rnp::Serializer
- serializeLobbyUpdate() : rnp::Serializer
- serializePingPong() : rnp::Serializer
- Serializer() : rnp::Serializer
- serializeStartGameRequest() : rnp::Serializer
- serializeWorldState() : rnp::Serializer
- Server() : srv::Server
- serverCaps : rnp::PacketConnectAccept
- serverIP : utl::EventConnect
- serverPort : utl::EventConnect
- ServerScene() : gme::ServerScene
- serverTick : rnp::PacketWorldState
- sessionId : rnp::PacketConnectAccept, rnp::PacketContext, rnp::PacketHeader, srv::ClientSession
- setAggressiveness() : gme::EnemyAISystem
- setCircleShapePosition() : eng::IRenderer
- setClientCapabilities() : eng::AsioClient, eng::INetworkClient
- setEnable() : ecs::ASystem, ecs::ISystem, gme::CollisionSystem, gme::EnemySystem, gme::ExplosionSystem, gme::SpawnSystem
- setEnabled() : gme::EnemySpawnSystem
- setFrameLimit() : eng::IRenderer
- setIsHost() : gme::WaitingRoomScene
- setLobbyId() : gme::WaitingRoomScene
- setLobbyInfo() : gme::WaitingRoomScene
- setLoop() : eng::IAudio
- setMaxQueueSize() : utl::EventBus
- setName() : eng::AScene, eng::IScene, srv::AScene, srv::IScene
- setOnGameStart() : eng::AsioClient
- setOnLobbyCreated() : eng::AsioClient
- setOnLobbyJoined() : eng::AsioClient
- setOnLobbyListReceived() : eng::AsioClient
- setOnLobbyUpdated() : eng::AsioClient
- setPlayerName() : eng::AsioClient, eng::INetworkClient
- setRateLimitInterval() : rnp::HandlerPacket
- setRooms() : gme::JoinRoomScene
- setServerCapabilities() : srv::AsioServer, srv::INetworkServer
- setSpriteColor() : eng::IRenderer
- setSpriteFrame() : eng::IRenderer
- setSpriteOrigin() : eng::IRenderer
- setSpritePosition() : eng::IRenderer
- setSpriteRotation() : eng::IRenderer
- setSpriteScale() : eng::IRenderer
- setSpriteTexture() : eng::IRenderer
- setState() : eng::Engine
- setTextColor() : eng::IRenderer
- setTextContent() : eng::IRenderer
- setTextPosition() : eng::IRenderer
- setTickRate() : srv::AsioServer, srv::INetworkServer
- Settings() : cli::Settings
- setupConfig() : cli::Client, srv::Server
- setupDefaultWaves() : gme::WaveManager
- setupEventSubscriptions() : gme::GameMulti, gme::JoinRoomScene, gme::WaitingRoomScene
- setupPacketHandlers() : eng::AsioClient, srv::AsioServer
- setupScenes() : cli::Client, gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo
- setVolume() : eng::IAudio
- setWindowIcon() : eng::IRenderer
- SharedLib() : utl::SharedLib
- shoot_cooldown : ecs::Enemy
- showLoadingAnimation() : gme::WeaponSystem
- size : eng::Text
- size_x : ecs::Rect
- size_y : ecs::Rect
- skinIndex : utl::cli::AppConfig
- smoothFactor : gme::InterpolationData
- sourceCount : utl::EventStats
- sourceId : utl::Event
- space_pressed : ecs::KeyboardInput
- spawnDelay : gme::EnemySpawn
- spawnedCount : gme::SpawnWave
- spawnEnemy() : gme::SpawnSystem
- spawnInterval : gme::SpawnWave
- spawnStage() : gme::StageManager
- SpawnSystem() : gme::SpawnSystem
- spawnTime : gme::SpawnWave
- spawnWave() : gme::SpawnSystem
- speed : ecs::Enemy
- speed_x : ecs::Scrolling
- SPRITE_HEIGHT : gme::StageManager
- SpriteSystem() : ecs::SpriteSystem
- STAGE_SPAWN_DELAY : gme::StageManager
- StageManager() : gme::StageManager
- StarfieldSystem() : ecs::StarfieldSystem
- start() : gme::IGameServer, gme::RTypeServer, gme::WaveManager, srv::AsioServer, srv::INetworkServer
- startGame() : gme::WaitingRoomScene
- startGameRequestHandler_ : rnp::HandlerPacket
- startNextWave() : gme::WaveManager
- startReceive() : eng::AsioClient, srv::AsioServer
- startTime : utl::EventStats
- stateFlags : rnp::EntityState
- stats_ : rnp::HandlerPacket
- status : rnp::LobbyInfo, srv::Lobby
- stop() : cli::Client, eng::Engine, gme::IGameServer, gme::RTypeServer, srv::AsioServer, srv::INetworkServer, utl::EventBus
- stopAudio() : eng::IAudio
- stopScrolling() : gme::StageManager
- subscribe() : utl::EventBus
- subtype : rnp::EntityState
- success : rnp::PacketLobbyCreateResponse, rnp::PacketLobbyJoinResponse
- SUPERCHARGED : ecs::Projectile
- switchToScene() : eng::SceneManager, srv::SceneManager