r-type  0.0.0
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gme::SpawnSystem Class Referencefinal

#include <Spawn.hpp>

+ Inheritance diagram for gme::SpawnSystem:
+ Collaboration diagram for gme::SpawnSystem:

Public Member Functions

 SpawnSystem (const std::shared_ptr< eng::IRenderer > &renderer)
 
 ~SpawnSystem () override=default
 
 SpawnSystem (const SpawnSystem &)=delete
 
SpawnSystemoperator= (const SpawnSystem &)=delete
 
 SpawnSystem (SpawnSystem &&)=delete
 
SpawnSystemoperator= (SpawnSystem &&)=delete
 
bool isEnable () override
 
void setEnable (const bool enable) override
 
void update (ecs::Registry &registry, float dt) override
 
- Public Member Functions inherited from ecs::ISystem
virtual ~ISystem ()=default
 

Static Private Member Functions

static void spawnEnemy (ecs::Registry &registry)
 
static void spawnWave (ecs::Registry &registry)
 

Private Attributes

const std::shared_ptr< eng::IRenderer > & m_renderer
 
float m_enemySpawnTimer = 0.0F
 
float m_waveTimer = 0.0F
 

Detailed Description

Definition at line 20 of file Spawn.hpp.

Constructor & Destructor Documentation

◆ SpawnSystem() [1/3]

gme::SpawnSystem::SpawnSystem ( const std::shared_ptr< eng::IRenderer > & renderer)
inlineexplicit

Definition at line 23 of file Spawn.hpp.

◆ ~SpawnSystem()

gme::SpawnSystem::~SpawnSystem ( )
overridedefault

◆ SpawnSystem() [2/3]

gme::SpawnSystem::SpawnSystem ( const SpawnSystem & )
delete

◆ SpawnSystem() [3/3]

gme::SpawnSystem::SpawnSystem ( SpawnSystem && )
delete

Member Function Documentation

◆ isEnable()

bool gme::SpawnSystem::isEnable ( )
inlineoverridevirtual

Reimplemented from ecs::ASystem.

Definition at line 31 of file Spawn.hpp.

◆ operator=() [1/2]

SpawnSystem & gme::SpawnSystem::operator= ( const SpawnSystem & )
delete

◆ operator=() [2/2]

SpawnSystem & gme::SpawnSystem::operator= ( SpawnSystem && )
delete

◆ setEnable()

void gme::SpawnSystem::setEnable ( const bool enable)
inlineoverridevirtual

Reimplemented from ecs::ASystem.

Definition at line 32 of file Spawn.hpp.

◆ spawnEnemy()

◆ spawnWave()

◆ update()

void gme::SpawnSystem::update ( ecs::Registry & registry,
float dt )
inlineoverridevirtual

Implements ecs::ISystem.

Definition at line 34 of file Spawn.hpp.

References m_enemySpawnTimer, m_waveTimer, utl::GameConfig::Enemy::Easy::SPAWN_RATE, spawnEnemy(), and spawnWave().

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Member Data Documentation

◆ m_enemySpawnTimer

float gme::SpawnSystem::m_enemySpawnTimer = 0.0F
private

Definition at line 54 of file Spawn.hpp.

Referenced by update().

◆ m_renderer

const std::shared_ptr<eng::IRenderer>& gme::SpawnSystem::m_renderer
private

Definition at line 53 of file Spawn.hpp.

◆ m_waveTimer

float gme::SpawnSystem::m_waveTimer = 0.0F
private

Definition at line 55 of file Spawn.hpp.

Referenced by update().


The documentation for this class was generated from the following file: