16 inline constexpr float MIN_Y = 50.0f;
17 inline constexpr float MAX_Y = 1030.0f;
24 inline constexpr float SPEED = 500.0f;
28 inline constexpr float WIDTH = 66.0f;
29 inline constexpr float HEIGHT = 17.0f;
30 inline constexpr float SCALE = 2.0f;
37 inline constexpr float SPEED = 800.0f;
38 inline constexpr float DAMAGE = 10.0f;
40 inline constexpr float SCALE = 1.0f;
46 namespace Supercharged
48 inline constexpr float SPEED = 1200.0f;
49 inline constexpr float DAMAGE = 25.0f;
51 inline constexpr float SCALE = 1.5f;
70 inline constexpr float BAR_X = 10.0f;
71 inline constexpr float BAR_Y = 10.0f;
73 namespace LoadingAnimation
91 inline constexpr float HEALTH = 1.0f;
92 inline constexpr float DAMAGE = 5.0f;
93 inline constexpr float SPEED = 80.0f;
96 inline constexpr float SCALE = 2.0f;
112 inline constexpr float SCALE = 2.0f;
134 inline constexpr float SPEED = 200.0f;
143 inline constexpr float SPEED = 150.0f;
constexpr float FRAME_DURATION
constexpr float MAX_CHARGE
constexpr float BAR_WIDTH
constexpr float CHARGE_RATE
constexpr float BAR_HEIGHT
constexpr int FRAMES_PER_ROW
constexpr float SPRITE_WIDTH
constexpr float SPRITE_HEIGHT
constexpr float ANIMATION_DURATION
constexpr float SPAWN_RATE
constexpr int ANIMATION_FRAMES
constexpr float SHOOT_COOLDOWN
constexpr float SPRITE_HEIGHT
constexpr int ANIMATION_FRAMES
constexpr int FRAMES_PER_ROW
constexpr float SPRITE_WIDTH
constexpr float ANIMATION_DURATION
constexpr float PROJECTILE_BASIC_RADIUS
constexpr float BOSS_RADIUS
constexpr float PLAYER_RADIUS
constexpr float PROJECTILE_SUPERCHARGED_RADIUS
constexpr float ENEMY_RADIUS
constexpr float ANIMATION_DURATION
constexpr int ANIMATION_FRAMES
constexpr float SPRITE_WIDTH
constexpr float SPRITE_HEIGHT
constexpr float DIAGONAL_SPEED_MULTIPLIER
constexpr float SPRITE_HEIGHT
constexpr float SPRITE_WIDTH
constexpr int FRAMES_PER_ROW
constexpr float SPRITE_WIDTH
constexpr float FIRE_COOLDOWN
constexpr float SPRITE_HEIGHT
constexpr float SPRITE_WIDTH
constexpr float FIRE_COOLDOWN
constexpr float SPRITE_HEIGHT
constexpr float CHARGE_TIME
constexpr int ANIMATION_FRAMES
constexpr float ANIMATION_DURATION
constexpr float REMOVE_MIN_Y
constexpr float REMOVE_MAX_Y
constexpr float MAX_SHOOT_DISTANCE
constexpr float ZIGZAG_SPEED_X
constexpr float ZIGZAG_PERIOD
constexpr float ZIGZAG_SPEED_Y
constexpr float SHOOT_CHANCE
constexpr float AGGRESSIVE_ACTIVATION_DISTANCE
constexpr float HITBOX_RADIUS
constexpr float SINE_AMPLITUDE
constexpr float SHOOT_COOLDOWN
constexpr float SINE_FREQUENCY
constexpr float HITBOX_RADIUS
constexpr float SHOOT_COOLDOWN
constexpr float PHASE1_COOLDOWN
constexpr float PHASE_2_THRESHOLD
constexpr float PHASE3_AGGRESSION
constexpr float PHASE1_SINE_FREQUENCY
constexpr float PHASE3_SPEED
constexpr float PHASE3_COOLDOWN
constexpr float RAM_DAMAGE
constexpr float PHASE_3_THRESHOLD
constexpr float SPREAD_SPEED
constexpr float HITBOX_RADIUS
constexpr float PHASE1_SINE_AMPLITUDE
constexpr float PHASE2_COOLDOWN
constexpr float PHASE1_SPEED
constexpr float SPREAD_INTERVAL
constexpr float SPREAD_ANGLE_DEGREES
constexpr float BROADCAST_INTERVAL
constexpr float BROADCAST_RATE
constexpr float ENEMY_DAMAGE
constexpr float ENEMY_SPEED
constexpr float ENEMY_LIFETIME
constexpr float WORLD_MARGIN
constexpr float SCREEN_WIDTH
constexpr float SCREEN_HEIGHT
constexpr float FLOOR_OFFSET_Y
constexpr float CEILING_OFFSET_Y