Variables | |
| constexpr float | PLAYER_RADIUS = 20.0f |
| constexpr float | BOSS_RADIUS = 90.0f |
| constexpr float | ENEMY_RADIUS = 15.0f |
| constexpr float | PROJECTILE_BASIC_RADIUS = 5.0f |
| constexpr float | PROJECTILE_SUPERCHARGED_RADIUS = 8.0f |
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inlineconstexpr |
Definition at line 117 of file GameConfig.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 118 of file GameConfig.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate(), gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 116 of file GameConfig.hpp.
Referenced by gme::GameSolo::createPlayer(), and gme::PlayerControllerMulti::createPlayer().
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inlineconstexpr |
Definition at line 119 of file GameConfig.hpp.
Referenced by gme::ProjectileManager::createProjectile().
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inlineconstexpr |
Definition at line 120 of file GameConfig.hpp.
Referenced by gme::ProjectileManager::createProjectile().