Variables | |
| constexpr float | HEALTH = 1.0f |
| constexpr float | DAMAGE = 5.0f |
| constexpr float | SPEED = 80.0f |
| constexpr float | SPRITE_WIDTH = 32.0f |
| constexpr float | SPRITE_HEIGHT = 32.0f |
| constexpr float | SCALE = 2.0f |
| constexpr float | SHOOT_COOLDOWN = 2.0f |
| constexpr float | SPAWN_RATE = 2.0f |
| constexpr int | ANIMATION_FRAMES = 4 |
| constexpr float | ANIMATION_DURATION = 0.5f |
| constexpr int | FRAMES_PER_ROW = 4 |
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inlineconstexpr |
Definition at line 100 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 99 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 92 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 101 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 91 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 96 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 97 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 98 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::update().
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inlineconstexpr |
Definition at line 93 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 95 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
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inlineconstexpr |
Definition at line 94 of file GameConfig.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), gme::SpawnSystem::spawnWave(), and gme::EnemySystem::update().