r-type  0.0.0
R-Type main
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utl::GameConfig::LoadingAnimation Namespace Reference

Variables

constexpr float SPRITE_WIDTH = 29.0f
 
constexpr float SPRITE_HEIGHT = 24.0f
 
constexpr int ANIMATION_FRAMES = 4
 
constexpr float ANIMATION_DURATION = 0.15f
 
constexpr float OFFSET_X = 60.0f
 
constexpr float OFFSET_Y = 6.0f
 

Variable Documentation

◆ ANIMATION_DURATION

float utl::GameConfig::LoadingAnimation::ANIMATION_DURATION = 0.15f
inlineconstexpr

Definition at line 78 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().

◆ ANIMATION_FRAMES

int utl::GameConfig::LoadingAnimation::ANIMATION_FRAMES = 4
inlineconstexpr

Definition at line 77 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().

◆ OFFSET_X

float utl::GameConfig::LoadingAnimation::OFFSET_X = 60.0f
inlineconstexpr

Definition at line 79 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().

◆ OFFSET_Y

float utl::GameConfig::LoadingAnimation::OFFSET_Y = 6.0f
inlineconstexpr

Definition at line 80 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().

◆ SPRITE_HEIGHT

float utl::GameConfig::LoadingAnimation::SPRITE_HEIGHT = 24.0f
inlineconstexpr

Definition at line 76 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().

◆ SPRITE_WIDTH

float utl::GameConfig::LoadingAnimation::SPRITE_WIDTH = 29.0f
inlineconstexpr

Definition at line 75 of file GameConfig.hpp.

Referenced by gme::WeaponSystem::showLoadingAnimation().