Variables | |
| constexpr float | SPRITE_WIDTH = 32.0f |
| constexpr float | SPRITE_HEIGHT = 32.0f |
| constexpr int | ANIMATION_FRAMES = 4 |
| constexpr float | ANIMATION_DURATION = 0.1f |
| constexpr int | FRAMES_PER_ROW = 4 |
| constexpr float | LIFETIME = 0.4f |
| constexpr float | SCALE = 2.0f |
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inlineconstexpr |
Definition at line 109 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 108 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 110 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 111 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 112 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 107 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().
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inlineconstexpr |
Definition at line 106 of file GameConfig.hpp.
Referenced by gme::CollisionSystem::createExplosion(), and gme::GameMulti::handleWorldStateUpdate().