Input command pending server acknowledgment. More...
Collaboration diagram for gme::GameMulti::PendingInput:Public Attributes | |
| uint32_t | seqId |
| Sequence ID of input. | |
| std::vector< uint8_t > | inputData |
| Serialized input data. | |
| float | dt |
| Delta time when input was sent. | |
Input command pending server acknowledgment.
Used for client-side prediction and reconciliation
Definition at line 205 of file GameMulti.hpp.
| float gme::GameMulti::PendingInput::dt |
Delta time when input was sent.
Definition at line 209 of file GameMulti.hpp.
| std::vector<uint8_t> gme::GameMulti::PendingInput::inputData |
Serialized input data.
Definition at line 208 of file GameMulti.hpp.
| uint32_t gme::GameMulti::PendingInput::seqId |
Sequence ID of input.
Definition at line 207 of file GameMulti.hpp.