#include <Component.hpp>
Inheritance diagram for ecs::KeyboardInput:
Collaboration diagram for ecs::KeyboardInput:Public Attributes | |
| bool | space_pressed {} |
| bool | up_pressed {} |
| bool | down_pressed {} |
| bool | left_pressed {} |
| bool | right_pressed {} |
Public Attributes inherited from ecs::IComponent | |
| std::string | id |
Definition at line 148 of file Component.hpp.
| bool ecs::KeyboardInput::down_pressed {} |
Definition at line 152 of file Component.hpp.
| bool ecs::KeyboardInput::left_pressed {} |
Definition at line 153 of file Component.hpp.
| bool ecs::KeyboardInput::right_pressed {} |
Definition at line 154 of file Component.hpp.
| bool ecs::KeyboardInput::space_pressed {} |
Definition at line 150 of file Component.hpp.
Referenced by gme::WeaponSystem::update().
| bool ecs::KeyboardInput::up_pressed {} |
Definition at line 151 of file Component.hpp.