#include <Component.hpp>
Inheritance diagram for ecs::IComponent:
Collaboration diagram for ecs::IComponent:Public Attributes | |
| std::string | id |
Definition at line 13 of file Component.hpp.
| std::string ecs::IComponent::id |
Definition at line 15 of file Component.hpp.
Referenced by gme::ConfigFlappy::ConfigFlappy(), gme::ConfigMulti::ConfigMulti(), gme::ConfigSolo::ConfigSolo(), gme::CreateRoomScene::CreateRoomScene(), gme::Game::Game(), gme::GameMulti::GameMulti(), gme::GameOverScene::GameOverScene(), gme::GameSolo::GameSolo(), cli::Intro::Intro(), gme::JoinRoomScene::JoinRoomScene(), cli::Menu::Menu(), gme::ServerScene::ServerScene(), cli::Settings::Settings(), ecs::StarfieldSystem::update(), gme::EnemySystem::update(), gme::ExplosionSystem::update(), gme::LoadingAnimationSystem::update(), gme::WaitingRoomScene::WaitingRoomScene(), and cli::WinCondition::WinCondition().