Classes | |
struct | Animation |
struct | Asteroid |
struct | Audio |
struct | BeamCharge |
struct | Color |
struct | Enemy |
struct | Explosion |
struct | Font |
struct | Hitbox |
struct | IComponent |
struct | LoadingAnimation |
struct | Mob |
struct | Pixel |
struct | Player |
struct | Projectile |
struct | Rect |
class | Registry |
Class for managing entities and their components. More... | |
struct | Scale |
struct | Text |
struct | Texture |
struct | Transform |
struct | Velocity |
Typedefs | |
using | Entity = std::uint32_t |
Variables | |
constexpr Entity | INVALID_ENTITY = 0 |
using ecs::Entity = std::uint32_t |
Definition at line 13 of file Entity.hpp.
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constexpr |
Definition at line 14 of file Entity.hpp.