Class for debug system. More...
#include <Debug.hpp>
Inheritance diagram for ecs::DebugSystem:
Collaboration diagram for ecs::DebugSystem:Public Member Functions | |
| DebugSystem (const std::shared_ptr< eng::IRenderer > &renderer, bool &showDebug) | |
| ~DebugSystem () override=default | |
| DebugSystem (const DebugSystem &)=delete | |
| DebugSystem & | operator= (const DebugSystem &)=delete |
| DebugSystem (DebugSystem &&)=delete | |
| DebugSystem & | operator= (DebugSystem &&)=delete |
| void | update (Registry ®istry, float dt) override |
Public Member Functions inherited from ecs::ASystem | |
| bool | isEnable () override |
| void | setEnable (const bool enable) override |
Public Member Functions inherited from ecs::ISystem | |
| virtual | ~ISystem ()=default |
Private Attributes | |
| const std::shared_ptr< eng::IRenderer > & | m_renderer |
| bool & | m_showDebug |
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Implements ecs::ISystem.
Definition at line 38 of file Debug.hpp.
References eng::IRenderer::drawCircleShape(), ecs::Registry::getAll(), ecs::Registry::getComponent(), ecs::Registry::hasComponent(), m_renderer, m_showDebug, eng::IRenderer::setCircleShapePosition(), and ecs::Transform::y.
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