#include <Component.hpp>
Public Attributes | |
float | x {} |
float | y {} |
float | rotation {} |
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std::string | id |
Definition at line 67 of file Component.hpp.
float ecs::Transform::rotation {} |
Definition at line 70 of file Component.hpp.
float ecs::Transform::x {} |
Definition at line 69 of file Component.hpp.
Referenced by cli::CollisionSystem::checkCircularCollision(), cli::WeaponSystem::showLoadingAnimation(), cli::AsteroidSystem::update(), cli::BeamSystem::update(), cli::EnemySystem::update(), cli::GameSolo::update(), and cli::ProjectileSystem::update().
float ecs::Transform::y {} |
Definition at line 69 of file Component.hpp.
Referenced by cli::CollisionSystem::checkCircularCollision(), cli::WeaponSystem::showLoadingAnimation(), cli::AsteroidSystem::update(), cli::EnemySystem::update(), cli::GameSolo::update(), and cli::ProjectileSystem::update().