Represents an input command awaiting server acknowledgment. More...
Collaboration diagram for gme::PlayerControllerMulti::PendingInput:Public Attributes | |
| uint32_t | seqId |
| Sequence number of this input. | |
| std::vector< uint8_t > | inputData |
| Serialized input data. | |
| float | dt |
| Delta time when input was sent. | |
Represents an input command awaiting server acknowledgment.
Used for client-side prediction and reconciliation
Definition at line 148 of file PlayerControllerMulti.hpp.
| float gme::PlayerControllerMulti::PendingInput::dt |
Delta time when input was sent.
Definition at line 152 of file PlayerControllerMulti.hpp.
| std::vector<uint8_t> gme::PlayerControllerMulti::PendingInput::inputData |
Serialized input data.
Definition at line 151 of file PlayerControllerMulti.hpp.
| uint32_t gme::PlayerControllerMulti::PendingInput::seqId |
Sequence number of this input.
Definition at line 150 of file PlayerControllerMulti.hpp.