WORLD_STATE packet payload. More...
#include <Protocol.hpp>
Collaboration diagram for rnp::PacketWorldState:Public Attributes | |
| std::uint32_t | serverTick |
| std::uint16_t | entityCount |
| std::vector< EntityState > | entities |
WORLD_STATE packet payload.
Definition at line 197 of file Protocol.hpp.
| std::vector<EntityState> rnp::PacketWorldState::entities |
Definition at line 201 of file Protocol.hpp.
Referenced by gme::RTypeServer::broadcastWorldState(), rnp::Serializer::deserializeWorldState(), gme::GameMulti::handleWorldStateUpdate(), and rnp::Serializer::serializeWorldState().
| std::uint16_t rnp::PacketWorldState::entityCount |
Definition at line 200 of file Protocol.hpp.
Referenced by gme::RTypeServer::broadcastWorldState(), rnp::Serializer::deserializeWorldState(), eng::AsioClient::handleWorldState(), and rnp::Serializer::serializeWorldState().
| std::uint32_t rnp::PacketWorldState::serverTick |
Definition at line 199 of file Protocol.hpp.
Referenced by gme::RTypeServer::broadcastWorldState(), rnp::Serializer::deserializeWorldState(), eng::AsioClient::handleWorldState(), and rnp::Serializer::serializeWorldState().