Here is a list of all variables with links to the classes they belong to:
- m -
- m_active : gme::WaveManager
- m_aggressiveness : gme::EnemyAISystem
- m_animationTime : cli::Menu, cli::Settings, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo, gme::CreateRoomScene, gme::GameOverScene, gme::JoinRoomScene, gme::ServerScene, gme::WaitingRoomScene
- m_appConfig : cli::Settings, gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo
- m_audio : cli::Intro, cli::WinCondition, ecs::AudioSystem, eng::Engine, gme::Game, gme::GameMulti, gme::GameSolo
- m_audioVolume : cli::Settings, ecs::AudioSystem
- m_beginSoundEntity : gme::GameMulti
- m_bossMusicEntity : gme::GameMulti
- m_bossMusicStarted : gme::GameMulti
- m_bossMusicTimer : gme::GameMulti
- m_bossSpreadTimers : gme::EnemyAISystem
- m_clientCaps : eng::AsioClient
- m_clients : srv::AsioServer
- m_clientsMutex : srv::AsioServer
- m_clientTimeout : srv::AsioServer
- m_clock : cli::Intro, cli::WinCondition, eng::Engine, srv::Server
- m_collisionCount : gme::CollisionSystem
- m_collisionSystem : gme::RTypeServer
- m_completed : gme::WaveManager
- m_componentId : eng::AsioClient, gme::PlayerControllerMulti, srv::AsioServer
- m_componentMutex : utl::EventBus
- m_componentNames : utl::EventBus
- m_components : ecs::Registry
- m_config : cli::Client, srv::Server
- m_connectionState : eng::AsioClient
- m_connectionTimeout : eng::AsioClient
- m_contributors : cli::Menu
- m_contributorsEntity : cli::Menu
- m_contributorsOffset : cli::Menu
- m_controlScheme : cli::Settings
- m_controlValueEntity : cli::Settings
- m_currentLobbyId : eng::AsioClient
- m_currentLobbyInfo : gme::WaitingRoomScene
- m_currentSceneId : eng::SceneManager, srv::SceneManager
- m_currentWave : gme::StageManager
- m_currentWaveIndex : gme::EnemySpawnSystem, gme::WaveManager
- m_deadPlayers : gme::EntityManager
- m_destroyQueue : gme::EntityManager
- m_elapsedTime : cli::Intro, cli::WinCondition
- m_enabled : gme::EnemySpawnSystem
- m_endpointToSession : srv::AsioServer
- m_enemiesSpawned : gme::WaveManager
- m_enemyAISystem : gme::RTypeServer
- m_enemyData : gme::GameMulti
- m_enemyDeathAudioEntities : gme::CollisionSystem
- m_enemyEntities : gme::EntityManager, gme::GameMulti
- m_enemyMovementTimers : gme::EnemyAISystem
- m_enemySpawnSystem : gme::RTypeServer
- m_enemySpawnTimer : gme::SpawnSystem
- m_engine : cli::Client, gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo
- m_entities : ecs::Registry
- m_entity : ecs::Registry::EntityBuilder
- m_entityManager : gme::CollisionSystem, gme::EnemyAISystem, gme::EnemySpawnSystem, gme::RTypeServer, gme::WaveManager
- m_entityMetadata : gme::EntityManager
- m_entityToNetworkId : gme::EntityManager
- m_eventBus : eng::AScene, eng::AsioClient, gme::PlayerControllerMulti, gme::RTypeServer, srv::AsioServer
- m_eventComponentId : eng::AScene, gme::GameMulti
- m_eventQueue : utl::EventBus
- m_filteredTypes : utl::EventBus
- m_filterMutex : utl::EventBus
- m_fireCooldown : gme::WeaponSystem
- m_firstWorldState : gme::GameMulti
- m_flapSound : gme::Game
- m_fpsEntity : gme::ConfigFlappy, gme::ConfigSolo
- m_game : srv::Server
- m_gameMulti : cli::Client
- m_gameOver : gme::Game
- m_gameOverShown : gme::Game
- m_gameSolo : cli::Client
- m_gameState : gme::RTypeServer
- m_handles : utl::PluginLoader
- m_hasLobbyInfo : gme::WaitingRoomScene
- m_host : gme::ServerScene, srv::AsioServer
- m_hudSystem : gme::GameMulti
- m_iconEntity : cli::WinCondition
- m_id : eng::AScene, srv::AScene
- m_initialDelayPassed : gme::WaveManager
- m_initialDelayTimer : gme::WaveManager
- m_inputHistory : gme::GameMulti
- m_instructionEntity : cli::WinCondition
- m_ioContext : eng::AsioClient, srv::AsioServer
- m_isCharging : gme::WeaponSystem
- m_isEnable : ecs::ASystem
- m_isHost : gme::WaitingRoomScene
- m_isPaused : utl::Clock
- m_keysPressed : cli::Client, cli::Menu, cli::Settings, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo, gme::Game, gme::GameMulti, gme::GameSolo, gme::PlayerControllerMulti
- m_lastAckSeqId : gme::GameMulti, gme::PlayerControllerMulti
- m_lastAppliedSkinIndex : gme::GameSolo
- m_lastBroadcastTime : gme::RTypeServer
- m_lastEntity : ecs::Registry
- m_lastPingNonce : eng::AsioClient
- m_lastPingTime : eng::AsioClient, srv::AsioServer
- m_lastServerResponse : eng::AsioClient
- m_lastShotTime : gme::RTypeServer
- m_latency : eng::AsioClient
- m_leaveButtonEntity : gme::WaitingRoomScene
- m_levelState : gme::RTypeServer
- m_levelTime : gme::EnemySpawnSystem
- m_loadedFonts : gme::GameMulti, gme::GameSolo
- m_loadedTextures : gme::GameMulti, gme::GameSolo
- m_lobbies : srv::AsioServer
- m_lobbiesMutex : srv::AsioServer
- m_lobbyId : gme::WaitingRoomScene
- m_lobbyIdEntity : gme::WaitingRoomScene
- m_localPlayerEntity : gme::GameMulti
- m_logoEntity : cli::Intro
- m_looseSound : gme::Game
- m_looseText : gme::Game
- m_mainSceneId : gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo
- m_maxPlayers : gme::CreateRoomScene
- m_maxPlayersValueEntity : gme::CreateRoomScene
- m_maxQueueSize : utl::EventBus
- m_menuOptions : cli::Menu, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo
- m_mutex : utl::PluginLoader
- m_name : eng::AScene, srv::AScene
- m_network : eng::Engine, srv::Server
- m_networkThread : eng::AsioClient, srv::AsioServer
- m_nextEnemyDeathChannel : gme::CollisionSystem
- m_nextEnemyId : gme::EntityManager
- m_nextId : eng::SceneManager
- m_nextLobbyId : srv::AsioServer
- m_nextPowerupId : gme::EntityManager
- m_nextProjectileId : gme::EntityManager
- m_nextSeqId : gme::PlayerControllerMulti
- m_nextSessionId : srv::AsioServer
- m_noRoomsEntity : gme::JoinRoomScene
- m_onComponentAddedCallbacks : ecs::Registry
- m_onGameStart : eng::AsioClient
- m_onLobbyCreated : eng::AsioClient
- m_onLobbyJoined : eng::AsioClient
- m_onLobbyListReceived : eng::AsioClient
- m_onLobbyUpdated : eng::AsioClient
- m_options : gme::CreateRoomScene
- m_packetHandler : eng::AsioClient, srv::AsioServer
- m_particles : cli::WinCondition
- m_particleSpawnTimer : cli::WinCondition
- m_pausedDuration : utl::Clock
- m_pausedTime : utl::Clock
- m_pingInterval : eng::AsioClient, srv::AsioServer
- m_pipes : gme::Game
- m_pipeScored : gme::Game
- m_playerController : gme::GameMulti
- m_playerCountEntity : gme::WaitingRoomScene
- m_playerDeathAudioEntity : gme::CollisionSystem
- m_playerEntities : gme::EntityManager, gme::WaitingRoomScene
- m_playerEntity : gme::Game, gme::GameSolo, gme::PlayerControllerMulti
- m_playerName : eng::AsioClient, gme::ConfigFlappy, gme::Game, gme::ServerScene
- m_playerNameEntity : gme::Game
- m_playerNameValueEntity : gme::ConfigFlappy, gme::ServerScene
- m_playerScores : gme::EntityManager
- m_playerShooting : gme::RTypeServer
- m_playerSkinMap : gme::GameMulti
- m_playMusic : cli::Menu, cli::Settings, cli::WinCondition, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo, gme::CreateRoomScene, gme::Game, gme::GameMulti, gme::GameOverScene, gme::JoinRoomScene, gme::ServerScene, gme::WaitingRoomScene
- m_playmusic : gme::GameSolo
- m_playSelectionMusic : ecs::AudioSystem
- m_pluginLoader : cli::Client, srv::Server
- m_plugins : utl::PluginLoader
- m_port : gme::ServerScene, srv::AsioServer
- m_powerupEntities : gme::EntityManager
- m_priorityQueue : utl::EventBus
- m_projectileData : gme::GameMulti
- m_projectileEntities : gme::EntityManager, gme::GameMulti
- m_qualityValueEntity : cli::Settings
- m_readyButtonEntity : gme::WaitingRoomScene
- m_recvBuffer : eng::AsioClient, srv::AsioServer
- m_registry : ecs::AudioSystem, ecs::Registry::EntityBuilder, eng::AScene, gme::CollisionSystem, gme::EnemyAISystem, gme::EntityManager, gme::HUDSystem, gme::RTypeServer, srv::AScene
- m_remotePlayerData : gme::GameMulti
- m_remotePlayers : gme::GameMulti
- m_renderer : cli::Intro, cli::Settings, cli::WinCondition, ecs::BeamSystem, ecs::DebugSystem, ecs::SpriteSystem, ecs::StarfieldSystem, ecs::TextSystem, eng::Engine, gme::BeamSystem, gme::CollisionSystem, gme::ConfigFlappy, gme::EnemySystem, gme::ExplosionSystem, gme::FlappyDebugSystem, gme::Game, gme::GameMulti, gme::GameOverScene, gme::GameSolo, gme::HealthBarSystem, gme::HUDSystem, gme::LoadingAnimationSystem, gme::PlayerControllerMulti, gme::ScrollingSystem, gme::SpawnSystem, gme::WaitingRoomScene
- m_rng : gme::EnemyAISystem, gme::EnemySpawnSystem
- m_roomEntities : gme::JoinRoomScene
- m_roomName : gme::CreateRoomScene
- m_roomNameValueEntity : gme::CreateRoomScene
- m_rooms : gme::JoinRoomScene
- m_running : eng::AsioClient, srv::AsioServer, utl::EventBus
- m_sceneManager : eng::Engine, srv::Server
- m_scenes : eng::SceneManager, srv::SceneManager
- m_score : gme::Game
- m_scoreBgEntity : gme::HUDSystem
- m_scoreDigitEntities : gme::HUDSystem
- m_scoreEntity : gme::Game
- m_selectedButton : gme::WaitingRoomScene
- m_selectedIndex : cli::Menu, cli::Settings, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo, gme::CreateRoomScene, gme::JoinRoomScene, gme::ServerScene
- m_selectionSoundEntity : ecs::AudioSystem
- m_selectionSoundName : ecs::AudioSystem
- m_senderEndpoint : eng::AsioClient, srv::AsioServer
- m_sendQueue : eng::AsioClient, srv::AsioServer
- m_sendQueueMutex : eng::AsioClient, srv::AsioServer
- m_serverCaps : srv::AsioServer
- m_serverEndpoint : eng::AsioClient
- m_serverHost : eng::AsioClient
- m_serverIPValueEntity : gme::ServerScene
- m_serverOptions : gme::ServerScene
- m_serverPort : eng::AsioClient
- m_serverPortValueEntity : gme::ServerScene
- m_serverTickRate : eng::AsioClient
- m_sessionId : eng::AsioClient, gme::GameMulti
- m_settingsOptions : cli::Settings
- m_shootChance : gme::EnemyAISystem
- m_showDebug : cli::Client, ecs::DebugSystem, gme::CollisionSystem, gme::FlappyBirdClientSolo, gme::FlappyDebugSystem, gme::Game, gme::GameMulti, gme::GameSolo, gme::RTypeClientMulti
- m_skinIndex : cli::Settings, gme::ConfigFlappy, gme::Game, gme::GameMulti, gme::GameSolo, gme::PlayerDirectionSystem
- m_skinSpriteEntity : cli::Settings, gme::ConfigFlappy
- m_skinValueEntity : gme::ConfigFlappy
- m_socket : eng::AsioClient, srv::AsioServer
- m_socketMutex : srv::AsioServer
- m_soundEntity : cli::Intro, cli::WinCondition
- m_spawnTimer : gme::WaveManager
- m_stageManager : gme::GameMulti, gme::GameSolo
- m_stageSpawned : gme::StageManager
- m_stageTimer : gme::StageManager
- m_starfieldCreated : gme::GameMulti
- m_start : utl::Clock
- m_startButtonEntity : gme::WaitingRoomScene
- m_started : srv::AsioServer
- m_state : eng::Engine
- m_stats : eng::AsioClient, utl::EventBus
- m_statsMutex : utl::EventBus
- m_statusEntity : gme::WaitingRoomScene
- m_subscribers : utl::EventBus
- m_subscribersMutex : utl::EventBus
- m_subtitleEntity : cli::WinCondition
- m_superShotAudioEntity : gme::WeaponSystem
- m_systems : eng::AScene
- m_tickRate : srv::AsioServer
- m_timeAccumulator : ecs::StarfieldSystem
- m_titleEntity : cli::Menu, cli::Settings, cli::WinCondition, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo, gme::CreateRoomScene
- m_titlePulseTime : cli::Menu, cli::Settings, cli::WinCondition, gme::ConfigFlappy, gme::ConfigMulti, gme::ConfigSolo
- m_totalEnemiesSpawned : gme::EnemySpawnSystem
- m_totalGameTimer : gme::StageManager
- m_videoQuality : cli::Settings
- m_volumeValueEntity : cli::Settings
- m_wasPlayerPresent : gme::CollisionSystem
- m_waveInProgress : gme::WaveManager
- m_waveManager : gme::RTypeServer
- m_waves : gme::EnemySpawnSystem, gme::WaveManager
- m_waveSpawnTimer : gme::EnemySpawnSystem
- m_waveTimer : gme::SpawnSystem, gme::StageManager, gme::WaveManager
- m_yDistribution : gme::EnemySpawnSystem
- max : ecs::Health
- max_charge : ecs::BeamCharge
- max_health : ecs::Enemy
- maxLifetime : cli::WinCondition::Particle
- maxPlayers : rnp::LobbyInfo, rnp::PacketLobbyCreate, srv::Lobby
- maxQueueSize : utl::EventStats
- msgLen : rnp::PacketError
- mtuPayloadBytes : rnp::PacketConnectAccept
- mutex : utl::EventBus::EventQueue, utl::EventBus::PriorityEventQueue