#include <PlayerDirection.hpp>
Definition at line 27 of file PlayerDirection.hpp.
◆ PlayerDirectionSystem() [1/6]
| gme::PlayerDirectionSystem::PlayerDirectionSystem |
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default |
◆ ~PlayerDirectionSystem() [1/2]
| gme::PlayerDirectionSystem::~PlayerDirectionSystem |
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overridedefault |
◆ PlayerDirectionSystem() [2/6]
◆ PlayerDirectionSystem() [3/6]
◆ PlayerDirectionSystem() [4/6]
| gme::PlayerDirectionSystem::PlayerDirectionSystem |
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const int | skinIndex | ) |
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inlineexplicit |
◆ ~PlayerDirectionSystem() [2/2]
| gme::PlayerDirectionSystem::~PlayerDirectionSystem |
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overridedefault |
◆ PlayerDirectionSystem() [5/6]
◆ PlayerDirectionSystem() [6/6]
◆ operator=() [1/4]
◆ operator=() [2/4]
◆ operator=() [3/4]
◆ operator=() [4/4]
◆ update() [1/2]
| void gme::PlayerDirectionSystem::update |
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ecs::Registry & | registry, |
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float | ) |
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inlineoverridevirtual |
◆ update() [2/2]
| void gme::PlayerDirectionSystem::update |
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ecs::Registry & | registry, |
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float | ) |
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inlineoverridevirtual |
◆ m_skinIndex
| int gme::PlayerDirectionSystem::m_skinIndex |
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private |
The documentation for this class was generated from the following files:
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Multi/include/RTypeClientMulti/Systems/PlayerDirection.hpp
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Solo/include/RTypeClientSolo/Systems/PlayerDirection.hpp