r-type  0.0.0
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gme::PlayerDirectionSystem Class Referencefinal

#include <PlayerDirection.hpp>

+ Inheritance diagram for gme::PlayerDirectionSystem:
+ Collaboration diagram for gme::PlayerDirectionSystem:

Public Member Functions

 PlayerDirectionSystem ()=default
 
 ~PlayerDirectionSystem () override=default
 
 PlayerDirectionSystem (const PlayerDirectionSystem &)=delete
 
PlayerDirectionSystemoperator= (const PlayerDirectionSystem &)=delete
 
 PlayerDirectionSystem (PlayerDirectionSystem &&)=delete
 
PlayerDirectionSystemoperator= (PlayerDirectionSystem &&)=delete
 
void update (ecs::Registry &registry, float) override
 
 PlayerDirectionSystem (const int skinIndex)
 
 ~PlayerDirectionSystem () override=default
 
 PlayerDirectionSystem (const PlayerDirectionSystem &)=delete
 
PlayerDirectionSystemoperator= (const PlayerDirectionSystem &)=delete
 
 PlayerDirectionSystem (PlayerDirectionSystem &&)=delete
 
PlayerDirectionSystemoperator= (PlayerDirectionSystem &&)=delete
 
void update (ecs::Registry &registry, float) override
 
- Public Member Functions inherited from ecs::ASystem
bool isEnable () override
 
void setEnable (const bool enable) override
 
- Public Member Functions inherited from ecs::ISystem
virtual ~ISystem ()=default
 

Private Attributes

int m_skinIndex
 

Detailed Description

Definition at line 27 of file PlayerDirection.hpp.

Constructor & Destructor Documentation

◆ PlayerDirectionSystem() [1/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( )
default

◆ ~PlayerDirectionSystem() [1/2]

gme::PlayerDirectionSystem::~PlayerDirectionSystem ( )
overridedefault

◆ PlayerDirectionSystem() [2/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( const PlayerDirectionSystem & )
delete

◆ PlayerDirectionSystem() [3/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( PlayerDirectionSystem && )
delete

◆ PlayerDirectionSystem() [4/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( const int skinIndex)
inlineexplicit

Definition at line 30 of file PlayerDirection.hpp.

◆ ~PlayerDirectionSystem() [2/2]

gme::PlayerDirectionSystem::~PlayerDirectionSystem ( )
overridedefault

◆ PlayerDirectionSystem() [5/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( const PlayerDirectionSystem & )
delete

◆ PlayerDirectionSystem() [6/6]

gme::PlayerDirectionSystem::PlayerDirectionSystem ( PlayerDirectionSystem && )
delete

Member Function Documentation

◆ operator=() [1/4]

PlayerDirectionSystem & gme::PlayerDirectionSystem::operator= ( const PlayerDirectionSystem & )
delete

◆ operator=() [2/4]

PlayerDirectionSystem & gme::PlayerDirectionSystem::operator= ( const PlayerDirectionSystem & )
delete

◆ operator=() [3/4]

PlayerDirectionSystem & gme::PlayerDirectionSystem::operator= ( PlayerDirectionSystem && )
delete

◆ operator=() [4/4]

PlayerDirectionSystem & gme::PlayerDirectionSystem::operator= ( PlayerDirectionSystem && )
delete

◆ update() [1/2]

void gme::PlayerDirectionSystem::update ( ecs::Registry & registry,
float  )
inlineoverridevirtual

◆ update() [2/2]

void gme::PlayerDirectionSystem::update ( ecs::Registry & registry,
float  )
inlineoverridevirtual

Member Data Documentation

◆ m_skinIndex

int gme::PlayerDirectionSystem::m_skinIndex
private

Definition at line 98 of file PlayerDirection.hpp.

Referenced by update().


The documentation for this class was generated from the following files: