#include <LoadingAnimation.hpp>
Definition at line 17 of file LoadingAnimation.hpp.
◆ LoadingAnimationSystem() [1/6]
| gme::LoadingAnimationSystem::LoadingAnimationSystem |
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const std::shared_ptr< eng::IRenderer > & | renderer | ) |
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inlineexplicit |
◆ ~LoadingAnimationSystem() [1/2]
| gme::LoadingAnimationSystem::~LoadingAnimationSystem |
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overridedefault |
◆ LoadingAnimationSystem() [2/6]
◆ LoadingAnimationSystem() [3/6]
◆ LoadingAnimationSystem() [4/6]
| gme::LoadingAnimationSystem::LoadingAnimationSystem |
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const std::shared_ptr< eng::IRenderer > & | renderer | ) |
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inlineexplicit |
◆ ~LoadingAnimationSystem() [2/2]
| gme::LoadingAnimationSystem::~LoadingAnimationSystem |
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overridedefault |
◆ LoadingAnimationSystem() [5/6]
◆ LoadingAnimationSystem() [6/6]
◆ operator=() [1/4]
◆ operator=() [2/4]
◆ operator=() [3/4]
◆ operator=() [4/4]
◆ update() [1/2]
| void gme::LoadingAnimationSystem::update |
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ecs::Registry & | registry, |
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float | dt ) |
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inlineoverridevirtual |
◆ update() [2/2]
| void gme::LoadingAnimationSystem::update |
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ecs::Registry & | registry, |
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float | dt ) |
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inlineoverridevirtual |
◆ m_renderer
| const std::shared_ptr< eng::IRenderer > & gme::LoadingAnimationSystem::m_renderer |
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private |
The documentation for this class was generated from the following files:
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Multi/include/RTypeClientMulti/Systems/LoadingAnimation.hpp
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Solo/include/RTypeClientSolo/Systems/LoadingAnimation.hpp