Here is a list of all functions with links to the classes they belong to:
- s -
- SceneManager() : eng::SceneManager, srv::SceneManager
- sendAck() : eng::AsioClient, eng::INetworkClient, srv::AsioServer
- sendConnect() : eng::AsioClient, eng::INetworkClient
- sendConnectAccept() : srv::AsioServer
- sendConnectWithCaps() : eng::AsioClient, eng::INetworkClient
- sendDisconnect() : eng::AsioClient, eng::INetworkClient
- sendEntityEvent() : srv::AsioServer
- sendError() : srv::AsioServer
- sendEvents() : srv::AsioServer
- sendPing() : eng::AsioClient, eng::INetworkClient
- sendPlayerInput() : eng::AsioClient, eng::INetworkClient
- sendPlayerInputAsEvent() : eng::AsioClient, eng::INetworkClient
- sendPong() : srv::AsioServer
- sendWorldState() : srv::AsioServer
- Server() : srv::Server
- setEnable() : cli::AsteroidSystem, cli::CollisionSystem, cli::EnemySystem, cli::ExplosionSystem, cli::SpawnSystem, eng::ASystem, eng::ISystem
- setEventsHandler() : eng::AsioClient, eng::INetworkClient
- setFrameLimit() : eng::IRenderer
- setLoop() : eng::IAudio
- setName() : eng::AScene, eng::IScene, gme::AGameClient, gme::AGameServer, gme::IGameClient, gme::IGameServer, srv::AScene, srv::IScene
- setPacketHandler() : eng::AsioClient, eng::INetworkClient, srv::AsioServer
- setServerCapabilities() : srv::AsioServer, srv::INetworkServer
- setSpriteFrame() : eng::IRenderer
- setSpritePosition() : eng::IRenderer
- setSpriteScale() : eng::IRenderer
- setSpriteTexture() : eng::IRenderer
- setState() : eng::Engine
- setTextColor() : eng::IRenderer
- setTextContent() : eng::IRenderer
- setTextPosition() : eng::IRenderer
- setTickRate() : srv::AsioServer, srv::INetworkServer
- Settings() : cli::Settings
- setVolume() : eng::IAudio
- SharedLib() : utl::SharedLib
- showLoadingAnimation() : cli::WeaponSystem
- spawnAsteroid() : cli::SpawnSystem
- spawnEnemy() : cli::SpawnSystem
- SpawnSystem() : cli::SpawnSystem
- spawnWave() : cli::SpawnSystem
- SpriteSystem() : cli::SpriteSystem
- start() : srv::AsioServer, srv::INetworkServer
- startReceive() : eng::AsioClient, srv::AsioServer
- stop() : eng::Engine, srv::AsioServer, srv::INetworkServer
- stopAudio() : eng::IAudio
- switchToScene() : eng::SceneManager, srv::SceneManager