Here is a list of all functions with links to the classes they belong to:
- g -
- Game() : gme::Game
- GameMulti() : gme::GameMulti
- GameOverScene() : gme::GameOverScene
- GameSolo() : gme::GameSolo
- generateNextId() : eng::SceneManager
- generatePingNonce() : eng::AsioClient
- generateSessionId() : srv::AsioServer
- get() : ecs::Registry::Pool< T >
- getAge() : utl::Event
- getAggressiveness() : gme::EnemyAISystem
- getAlivePlayerCount() : gme::EntityManager
- getAll() : ecs::Registry
- getAllEntityStates() : gme::EntityManager
- getAudio() : eng::Engine
- getClientCount() : srv::AsioServer, srv::INetworkServer
- getClock() : eng::Engine
- getCollisionCount() : gme::CollisionSystem
- getCollisionInfo() : gme::CollisionSystem
- getColorForDuration() : utl::Logger
- getComponent() : ecs::Registry
- getConnectedSessions() : srv::AsioServer, srv::INetworkServer
- getConnectionState() : eng::AsioClient, eng::INetworkClient
- getCurrentEditField() : gme::ConfigFlappy, gme::ServerScene
- getCurrentLobbyId() : eng::AsioClient
- getCurrentScene() : eng::SceneManager, srv::SceneManager
- getCurrentWave() : gme::StageManager, gme::WaveManager
- getCurrentWaveIndex() : gme::EnemySpawnSystem
- getData() : rnp::Serializer
- getDeltaSeconds() : utl::Clock
- getDistanceToNearestPlayer() : gme::EnemyAISystem
- getElapsed() : utl::Clock
- getEnemies() : gme::EntityManager
- getEnemy() : gme::EntityManager
- getEntityMetadata() : gme::EntityManager
- getEntryPoint() : utl::PluginLoader
- getEventsPerSecond() : utl::EventStats
- getHealthColor() : gme::HealthBarSystem
- getId() : eng::AScene, eng::IScene, srv::AScene, srv::IScene
- getInstance() : utl::EventBus
- getLatency() : eng::AsioClient, eng::INetworkClient
- getLevelTime() : gme::EnemySpawnSystem
- getLobbyId() : gme::WaitingRoomScene
- getMainSceneId() : gme::FlappyBirdClientSolo, gme::IGameClient, gme::RTypeClientMulti, gme::RTypeClientSolo
- getName() : eng::AScene, eng::AsioClient, eng::IScene, gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo, gme::RTypeServer, srv::AScene, srv::AsioServer, srv::IScene, utl::IPlugin
- getNetwork() : eng::Engine
- getNetworkEntityType() : gme::EntityManager
- getNetworkIdForEntity() : gme::EntityManager
- getPlayer() : gme::EntityManager
- getPlayerEntity() : gme::EntityManager
- getPlayers() : gme::EntityManager
- getPool() : ecs::Registry
- getProjectile() : gme::EntityManager
- getProjectiles() : gme::EntityManager
- getQueueSize() : utl::EventBus
- getRandomY() : gme::EnemySpawnSystem
- getRegistry() : eng::AScene, eng::IScene, srv::AScene, srv::IScene
- getRenderer() : eng::Engine
- getScene() : eng::SceneManager, srv::SceneManager
- getSceneManager() : eng::Engine
- getScore() : gme::EntityManager
- getServerTickRate() : eng::AsioClient, eng::INetworkClient
- getSessionId() : eng::AsioClient, eng::INetworkClient
- getSize() : rnp::Serializer
- getSpawnX() : gme::EnemySpawnSystem
- getState() : eng::Engine, gme::IGameServer, gme::RTypeServer
- getStats() : eng::AsioClient, rnp::HandlerPacket, utl::EventBus
- getTotalEnemiesSpawned() : gme::EnemySpawnSystem
- getTotalEntityCount() : gme::EntityManager
- getTotalGameTime() : gme::StageManager
- getTotalWaves() : gme::WaveManager
- getType() : eng::AsioClient, gme::FlappyBirdClientSolo, gme::RTypeClientMulti, gme::RTypeClientSolo, gme::RTypeServer, srv::AsioServer, utl::IPlugin
- getWaveTimer() : gme::StageManager
- getWindowSize() : eng::IRenderer