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Here is a list of all functions with links to the classes they belong to:
- i -
- init() : gme::FlappyBirdClientSolo, gme::IGameClient, gme::RTypeClientMulti, gme::RTypeClientSolo, srv::AsioServer, srv::INetworkServer, utl::Logger
- initializeWaves() : gme::EnemySpawnSystem
- Intro() : cli::Intro
- isActive() : gme::WaveManager
- isBroadcast() : utl::Event
- isCompleted() : gme::WaveManager
- isConnected() : eng::AsioClient, eng::INetworkClient
- isEnable() : ecs::ASystem, ecs::ISystem, gme::CollisionSystem, gme::EnemySystem, gme::ExplosionSystem, gme::SpawnSystem
- isEnabled() : gme::EnemySpawnSystem
- isHost() : gme::WaitingRoomScene
- isInLobby() : eng::AsioClient
- isPlaying() : eng::IAudio
- isRateLimited() : rnp::HandlerPacket
- isReady() : gme::WaveManager
- isRunning() : srv::AsioServer, srv::INetworkServer, utl::EventBus
- isSpacePressed() : gme::PlayerControllerMulti
- isStageSpawned() : gme::StageManager
- isTargeted() : utl::Event
- isWaveCleared() : gme::WaveManager