r-type
0.0.0
R-Type main
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Here is a list of all functions with links to the classes they belong to:
- c -
canShoot() :
gme::EnemyAISystem
checkCircleCollision() :
gme::CollisionSystem
,
gme::Game
checkCircleRectCollision() :
gme::Game
checkCircularCollision() :
gme::CollisionSystem
checkCollisions() :
gme::Game
checkGameOver() :
gme::RTypeServer
checkScore() :
gme::Game
clampToScreen() :
gme::EnemyAISystem
cleanupDestroyedEntities() :
gme::EntityManager
cleanupEmptyLobbies() :
srv::AsioServer
clear() :
gme::EntityManager
,
utl::EventBus
clearAllSessions() :
rnp::HandlerPacket
clearPlayerEntities() :
gme::WaitingRoomScene
clearRoomEntities() :
gme::JoinRoomScene
clearSession() :
rnp::HandlerPacket
clearStats() :
utl::EventBus
clearWaves() :
gme::WaveManager
clearWindow() :
eng::IRenderer
Client() :
cli::Client
ClientSession() :
srv::ClientSession
Clock() :
utl::Clock
close() :
utl::SharedLib
closeWindow() :
eng::IRenderer
CollisionSystem() :
gme::CollisionSystem
ConfigFlappy() :
gme::ConfigFlappy
ConfigMulti() :
gme::ConfigMulti
ConfigSolo() :
gme::ConfigSolo
connect() :
eng::AsioClient
,
eng::INetworkClient
connectServer() :
gme::ServerScene
consume() :
utl::EventBus
consumeForTarget() :
utl::EventBus
consumeType() :
utl::EventBus
createAdvancedEnemy() :
gme::EntityManager
createAudio() :
eng::IAudio
createBasicEnemy() :
gme::EntityManager
createBasicProjectile() :
gme::ProjectileManager
createBoss() :
gme::EntityManager
createBossWave() :
gme::WaveManager
createCircleShape() :
eng::IRenderer
createComets() :
ecs::StarfieldSystem
createDamageEvent() :
rnp::Serializer
createDespawnEvent() :
rnp::Serializer
createEnemyProjectile() :
gme::EntityManager
createEntity() :
ecs::Registry
createExplosion() :
gme::CollisionSystem
createFont() :
eng::IRenderer
createInputEvent() :
rnp::Serializer
createLobby() :
eng::AsioClient
,
srv::AsioServer
createNebulae() :
ecs::StarfieldSystem
createPipePair() :
gme::Game
createPlanets() :
ecs::StarfieldSystem
createPlayer() :
gme::EntityManager
,
gme::Game
,
gme::GameSolo
,
gme::PlayerControllerMulti
createPlayerProjectile() :
gme::EntityManager
createPowerup() :
gme::EntityManager
createProjectile() :
gme::ProjectileManager
createRoom() :
gme::CreateRoomScene
CreateRoomScene() :
gme::CreateRoomScene
createScoreEvent() :
rnp::Serializer
createScoreHUD() :
gme::HUDSystem
createShootingStars() :
ecs::StarfieldSystem
createSpawnEvent() :
rnp::Serializer
createSprite() :
eng::IRenderer
createStarfield() :
ecs::StarfieldSystem
createStars() :
ecs::StarfieldSystem
createStarsVaried() :
ecs::StarfieldSystem
createSuperchargedProjectile() :
gme::ProjectileManager
createText() :
eng::IRenderer
createTexture() :
eng::IRenderer
createWave1() :
gme::WaveManager
createWave2() :
gme::WaveManager
createWave3() :
gme::WaveManager
createWave4() :
gme::WaveManager
createWindow() :
eng::IRenderer
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