Abstraction for the games.
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#include <AGameClient.hpp>
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std::string | m_name = "default_name" |
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Abstraction for the games.
Definition at line 19 of file AGameClient.hpp.
◆ ~AGameClient()
gme::AGameClient::~AGameClient |
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overridedefault |
◆ getName()
std::string & gme::AGameClient::getName |
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inlinenodiscardoverridevirtual |
◆ setName()
void gme::AGameClient::setName |
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const std::string & | newName | ) |
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inlineoverridevirtual |
◆ m_name
std::string gme::AGameClient::m_name = "default_name" |
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private |
The documentation for this class was generated from the following file:
- /home/runner/work/R-Type/R-Type/modules/Interfaces/include/Interfaces/AGameClient.hpp