Class for managing entities and their components. More...
#include <Text.hpp>
Public Member Functions | |
TextSystem (eng::IRenderer &renderer) | |
~TextSystem () override=default | |
TextSystem (const TextSystem &)=delete | |
TextSystem & | operator= (const TextSystem &)=delete |
TextSystem (TextSystem &&)=delete | |
TextSystem & | operator= (TextSystem &&)=delete |
void | update (ecs::Registry ®istry, float) override |
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bool | isEnable () override |
void | setEnable (const bool enable) override |
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virtual | ~ISystem ()=default |
Private Attributes | |
eng::IRenderer & | m_renderer |
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inlineexplicit |
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overridedefault |
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delete |
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delete |
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delete |
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delete |
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inlineoverridevirtual |
Implements eng::ISystem.
Definition at line 32 of file Text.hpp.
References eng::IRenderer::drawText(), ecs::Registry::getAll(), ecs::Registry::getComponent(), m_renderer, eng::IRenderer::setTextColor(), eng::IRenderer::setTextContent(), and eng::IRenderer::setTextPosition().
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private |