TextSystem(TextSystem &&)=delete
TextSystem(const std::shared_ptr< eng::IRenderer > &renderer)
void update(Registry ®istry, float) override
~TextSystem() override=default
TextSystem(const TextSystem &)=delete
TextSystem & operator=(TextSystem &&)=delete
const std::shared_ptr< eng::IRenderer > & m_renderer
TextSystem & operator=(const TextSystem &)=delete