r-type  0.0.0
R-Type main
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cli::SpawnSystem Class Referencefinal

#include <Spawn.hpp>

+ Inheritance diagram for cli::SpawnSystem:
+ Collaboration diagram for cli::SpawnSystem:

Public Member Functions

 SpawnSystem (eng::IRenderer &renderer)
 
 ~SpawnSystem () override=default
 
 SpawnSystem (const SpawnSystem &)=delete
 
SpawnSystemoperator= (const SpawnSystem &)=delete
 
 SpawnSystem (SpawnSystem &&)=delete
 
SpawnSystemoperator= (SpawnSystem &&)=delete
 
bool isEnable () override
 
void setEnable (bool enable) override
 
void update (ecs::Registry &registry, float dt) override
 
- Public Member Functions inherited from eng::ISystem
virtual ~ISystem ()=default
 

Private Member Functions

void spawnEnemy (ecs::Registry &registry)
 
void spawnAsteroid (ecs::Registry &registry, ecs::Asteroid::Size size)
 
void spawnWave (ecs::Registry &registry)
 

Private Attributes

eng::IRendererm_renderer
 
float m_enemySpawnTimer = 0.0f
 
float m_asteroidSpawnTimer = 0.0f
 
float m_waveTimer = 0.0f
 

Detailed Description

Definition at line 17 of file Spawn.hpp.

Constructor & Destructor Documentation

◆ SpawnSystem() [1/3]

cli::SpawnSystem::SpawnSystem ( eng::IRenderer & renderer)
inlineexplicit

Definition at line 20 of file Spawn.hpp.

◆ ~SpawnSystem()

cli::SpawnSystem::~SpawnSystem ( )
overridedefault

◆ SpawnSystem() [2/3]

cli::SpawnSystem::SpawnSystem ( const SpawnSystem & )
delete

◆ SpawnSystem() [3/3]

cli::SpawnSystem::SpawnSystem ( SpawnSystem && )
delete

Member Function Documentation

◆ isEnable()

bool cli::SpawnSystem::isEnable ( )
inlineoverridevirtual

Implements eng::ISystem.

Definition at line 28 of file Spawn.hpp.

◆ operator=() [1/2]

SpawnSystem & cli::SpawnSystem::operator= ( const SpawnSystem & )
delete

◆ operator=() [2/2]

SpawnSystem & cli::SpawnSystem::operator= ( SpawnSystem && )
delete

◆ setEnable()

void cli::SpawnSystem::setEnable ( bool enable)
inlineoverridevirtual

Implements eng::ISystem.

Definition at line 29 of file Spawn.hpp.

◆ spawnAsteroid()

◆ spawnEnemy()

◆ spawnWave()

◆ update()

void cli::SpawnSystem::update ( ecs::Registry & registry,
float dt )
inlineoverridevirtual

Member Data Documentation

◆ m_asteroidSpawnTimer

float cli::SpawnSystem::m_asteroidSpawnTimer = 0.0f
private

Definition at line 59 of file Spawn.hpp.

Referenced by update().

◆ m_enemySpawnTimer

float cli::SpawnSystem::m_enemySpawnTimer = 0.0f
private

Definition at line 58 of file Spawn.hpp.

Referenced by update().

◆ m_renderer

eng::IRenderer& cli::SpawnSystem::m_renderer
private

Definition at line 57 of file Spawn.hpp.

◆ m_waveTimer

float cli::SpawnSystem::m_waveTimer = 0.0f
private

Definition at line 60 of file Spawn.hpp.

Referenced by update().


The documentation for this class was generated from the following file: