Variables | |
constexpr auto | TEXTURE_PLAYER = "assets/sprites/r-typesheet42.gif" |
constexpr auto | TEXTURE_SHOOT = "assets/sprites/shoot.gif" |
constexpr auto | TEXTURE_SHOOT_CHARGED = "assets/sprites/shootcharged.gif" |
constexpr auto | TEXTURE_SHOOT_LOADING = "assets/sprites/shootchargedloading.gif" |
constexpr auto | TEXTURE_ENEMY_EASY = "assets/sprites/r-typesheet5.gif" |
constexpr auto | TEXTURE_ASTEROID = "assets/sprites/r-typesheet3.gif" |
constexpr auto | TEXTURE_EXPLOSION = "assets/sprites/r-typesheet44.gif" |
|
inlineconstexpr |
Definition at line 68 of file Common.hpp.
Referenced by cli::SpawnSystem::spawnAsteroid().
|
inlineconstexpr |
Definition at line 67 of file Common.hpp.
Referenced by cli::SpawnSystem::spawnEnemy(), and cli::SpawnSystem::spawnWave().
|
inlineconstexpr |
Definition at line 69 of file Common.hpp.
Referenced by cli::CollisionSystem::createExplosion().
|
inlineconstexpr |
Definition at line 63 of file Common.hpp.
Referenced by cli::GameSolo::GameSolo().
|
inlineconstexpr |
Definition at line 64 of file Common.hpp.
Referenced by cli::ProjectileManager::createProjectile().
|
inlineconstexpr |
Definition at line 65 of file Common.hpp.
Referenced by cli::ProjectileManager::createProjectile().
|
inlineconstexpr |
Definition at line 66 of file Common.hpp.
Referenced by cli::WeaponSystem::showLoadingAnimation().