r-type  0.0.0
R-Type main
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PlayerControllerMulti.hpp File Reference

Multiplayer player controller system for R-Type client. More...

#include <deque>
#include "ECS/Interfaces/ISystems.hpp"
#include "ECS/Registry.hpp"
#include "Interfaces/IRenderer.hpp"
#include "Utils/Common.hpp"
#include "Utils/EventBus.hpp"
+ Include dependency graph for PlayerControllerMulti.hpp:
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Go to the source code of this file.

Classes

class  gme::PlayerControllerMulti
 Manages local player input and network communication for multiplayer. More...
 
struct  gme::PlayerControllerMulti::PendingInput
 Represents an input command awaiting server acknowledgment. More...
 

Namespaces

namespace  gme
 

Detailed Description

Multiplayer player controller system for R-Type client.

This file contains the player controller system for multiplayer mode. It handles local player input, sends input commands to the server, and manages client-side prediction for smooth gameplay. The system implements input throttling and sequence numbering for reliable input transmission over the network.

Definition in file PlayerControllerMulti.hpp.