vengine  0.1.0
3D graphics engine made with Vulkan
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pointLightSystem.cpp File Reference
#include <glm/glm.hpp>
#include "VEngine/System/PointLightSystem.hpp"
#include "VEngine/Constant.hpp"
+ Include dependency graph for pointLightSystem.cpp:

Go to the source code of this file.

Classes

struct  PointLightPushConstants
 

Macros

#define GLM_FORCE_RADIANS
 
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
 

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 2 of file pointLightSystem.cpp.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 1 of file pointLightSystem.cpp.