vengine  0.1.0
3D graphics engine made with Vulkan
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model.cpp File Reference
#include <cassert>
#include <cstring>
#include <unordered_map>
#include <tiny_obj_loader.h>
#include <glm/gtx/hash.hpp>
#include "VEngine/Model.hpp"
#include "VEngine/Utils.hpp"
+ Include dependency graph for model.cpp:

Go to the source code of this file.

Classes

struct  std::hash< ven::Model::Vertex >
 

Namespaces

namespace  std
 STL namespace.
 

Macros

#define TINYOBJLOADER_IMPLEMENTATION
 
#define GLM_ENABLE_EXPERIMENTAL
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

Definition at line 8 of file model.cpp.

◆ TINYOBJLOADER_IMPLEMENTATION

#define TINYOBJLOADER_IMPLEMENTATION

Definition at line 5 of file model.cpp.