vengine  0.1.0
3D graphics engine made with Vulkan
Loading...
Searching...
No Matches
engine.cpp File Reference
#include <chrono>
#include <cmath>
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include "VEngine/Engine.hpp"
#include "VEngine/KeyboardController.hpp"
#include "VEngine/System/RenderSystem.hpp"
#include "VEngine/System/PointLightSystem.hpp"
#include "VEngine/FrameCounter.hpp"
+ Include dependency graph for engine.cpp:

Go to the source code of this file.

Macros

#define GLM_FORCE_RADIANS
 
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
 

Macro Definition Documentation

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 5 of file engine.cpp.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 4 of file engine.cpp.