START_GAME_REQUEST packet payload (client requests to start game) More...
#include <Protocol.hpp>
Collaboration diagram for rnp::PacketStartGameRequest:Public Attributes | |
| std::uint32_t | lobbyId |
START_GAME_REQUEST packet payload (client requests to start game)
Definition at line 316 of file Protocol.hpp.
| std::uint32_t rnp::PacketStartGameRequest::lobbyId |
Definition at line 318 of file Protocol.hpp.
Referenced by rnp::Serializer::deserializeStartGameRequest(), srv::AsioServer::handleStartGameRequest(), eng::AsioClient::requestStartGame(), and rnp::Serializer::serializeStartGameRequest().