GAME_START packet payload. More...
#include <Protocol.hpp>
Collaboration diagram for rnp::PacketGameStart:Public Attributes | |
| std::uint32_t | lobbyId |
GAME_START packet payload.
Definition at line 308 of file Protocol.hpp.
| std::uint32_t rnp::PacketGameStart::lobbyId |
Definition at line 310 of file Protocol.hpp.
Referenced by srv::AsioServer::broadcastGameStart(), rnp::Serializer::deserializeGameStart(), eng::AsioClient::handleGameStart(), gme::WaitingRoomScene::handleGameStart(), and rnp::Serializer::serializeGameStart().