r-type
0.0.0
R-Type main
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Here is a list of all functions with links to the classes they belong to:
- h -
handleBroadcastEvent() :
srv::AsioServer
handleConnect() :
srv::AsioServer
handleConnectAccept() :
eng::AsioClient
handleDisconnect() :
eng::AsioClient
,
srv::AsioServer
handleEnemyProjectilePlayerCollision() :
gme::CollisionSystem
handleEntityEvent() :
eng::AsioClient
,
srv::AsioServer
handleError() :
eng::AsioClient
handleEvents() :
cli::Client
handleGameOverEvent() :
srv::AsioServer
handleGameStart() :
eng::AsioClient
,
gme::WaitingRoomScene
handleInput() :
gme::PlayerControllerMulti
handleLobbyCreate() :
srv::AsioServer
handleLobbyCreateResponse() :
eng::AsioClient
handleLobbyJoin() :
srv::AsioServer
handleLobbyJoinResponse() :
eng::AsioClient
,
gme::JoinRoomScene
handleLobbyLeave() :
srv::AsioServer
handleLobbyListRequest() :
srv::AsioServer
handleLobbyListResponse() :
eng::AsioClient
,
gme::JoinRoomScene
handleLobbyUpdate() :
eng::AsioClient
,
gme::WaitingRoomScene
handlePing() :
eng::AsioClient
,
srv::AsioServer
handlePlayerEnemyCollision() :
gme::CollisionSystem
handlePlayerInputs() :
gme::GameSolo
handlePlayerPowerupCollision() :
gme::CollisionSystem
handlePlayerProjectileEnemyCollision() :
gme::CollisionSystem
handlePlayerShooting() :
gme::RTypeServer
handlePong() :
eng::AsioClient
,
srv::AsioServer
handleReceive() :
eng::AsioClient
,
srv::AsioServer
HandlerPacket() :
rnp::HandlerPacket
handleSendEntityEventToClients() :
srv::AsioServer
handleSendToClientEvent() :
srv::AsioServer
handleStartGameRequest() :
srv::AsioServer
handleWorldState() :
eng::AsioClient
handleWorldStateUpdate() :
gme::GameMulti
has() :
ecs::Registry::Pool< T >
hasComponent() :
ecs::Registry
hasExpired() :
utl::Event
hasPlayer() :
gme::EntityManager
HealthBarSystem() :
gme::HealthBarSystem
hideLoadingAnimation() :
gme::WeaponSystem
hostToNetwork16() :
rnp::EndianUtils
hostToNetwork32() :
rnp::EndianUtils
hostToNetworkFloat() :
rnp::EndianUtils
HUDSystem() :
gme::HUDSystem
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