Abstraction for the games. More...
#include <AGameServer.hpp>
Public Member Functions | |
~AGameServer () override=default | |
std::string & | getName () override |
void | setName (const std::string &newName) override |
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virtual | ~IGameServer ()=default |
Private Attributes | |
std::string | m_name = "default_name" |
Abstraction for the games.
Definition at line 19 of file AGameServer.hpp.
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overridedefault |
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inlinenodiscardoverridevirtual |
Reimplemented from gme::IGameServer.
Definition at line 24 of file AGameServer.hpp.
References m_name.
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inlineoverridevirtual |
Reimplemented from gme::IGameServer.
Definition at line 25 of file AGameServer.hpp.
References m_name.
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private |
Definition at line 28 of file AGameServer.hpp.