vengine
0.0.1
3D graphics engine
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ven::SceneManager Member List
This is the complete list of members for
ven::SceneManager
, including all inherited members.
addLight
(const std::unique_ptr< Light > &light)
ven::SceneManager
inline
addObject
(const std::unique_ptr< Object > &object)
ven::SceneManager
inline
destroyEntity
(std::vector< unsigned int > *objectsIds, std::vector< unsigned int > *lightsIds)
ven::SceneManager
destroyLight
(const unsigned int lightId)
ven::SceneManager
inline
destroyObject
(const unsigned int objectId)
ven::SceneManager
inline
getBufferInfoForObject
(const int frameIndex, const unsigned int objectId) const
ven::SceneManager
inline
getDestroyState
() const
ven::SceneManager
inline
getLights
()
ven::SceneManager
inline
getObjects
()
ven::SceneManager
inline
getTextureDefault
()
ven::SceneManager
inline
getUboBuffers
()
ven::SceneManager
inline
m_currentLightId
ven::SceneManager
private
m_currentObjId
ven::SceneManager
private
m_destroyState
ven::SceneManager
private
m_lights
ven::SceneManager
private
m_objects
ven::SceneManager
private
m_textureDefault
ven::SceneManager
private
m_uboBuffers
ven::SceneManager
private
operator=
(const SceneManager &)=delete
ven::SceneManager
operator=
(SceneManager &&)=delete
ven::SceneManager
SceneManager
(Device &device)
ven::SceneManager
explicit
SceneManager
(const SceneManager &)=delete
ven::SceneManager
SceneManager
(SceneManager &&)=delete
ven::SceneManager
setDestroyState
(const bool state)
ven::SceneManager
inline
updateBuffer
(GlobalUbo &ubo, unsigned long frameIndex, float frameTime)
ven::SceneManager
Generated by
1.11.0