vengine  0.0.1
3D graphics engine
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ven::SceneManager Member List

This is the complete list of members for ven::SceneManager, including all inherited members.

addLight(const std::unique_ptr< Light > &light)ven::SceneManagerinline
addObject(const std::unique_ptr< Object > &object)ven::SceneManagerinline
destroyEntity(std::vector< unsigned int > *objectsIds, std::vector< unsigned int > *lightsIds)ven::SceneManager
destroyLight(const unsigned int lightId)ven::SceneManagerinline
destroyObject(const unsigned int objectId)ven::SceneManagerinline
getBufferInfoForObject(const int frameIndex, const unsigned int objectId) constven::SceneManagerinline
getDestroyState() constven::SceneManagerinline
getLights()ven::SceneManagerinline
getObjects()ven::SceneManagerinline
getTextureDefault()ven::SceneManagerinline
getUboBuffers()ven::SceneManagerinline
m_currentLightIdven::SceneManagerprivate
m_currentObjIdven::SceneManagerprivate
m_destroyStateven::SceneManagerprivate
m_lightsven::SceneManagerprivate
m_objectsven::SceneManagerprivate
m_textureDefaultven::SceneManagerprivate
m_uboBuffersven::SceneManagerprivate
operator=(const SceneManager &)=deleteven::SceneManager
operator=(SceneManager &&)=deleteven::SceneManager
SceneManager(Device &device)ven::SceneManagerexplicit
SceneManager(const SceneManager &)=deleteven::SceneManager
SceneManager(SceneManager &&)=deleteven::SceneManager
setDestroyState(const bool state)ven::SceneManagerinline
updateBuffer(GlobalUbo &ubo, unsigned long frameIndex, float frameTime)ven::SceneManager