vengine  0.0.1
3D graphics engine
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ven::PointLightRenderSystem Member List

This is the complete list of members for ven::PointLightRenderSystem, including all inherited members.

ARenderSystemBase(Device &device)ven::ARenderSystemBaseinlineexplicit
ARenderSystemBase(const ARenderSystemBase &)=deleteven::ARenderSystemBase
ARenderSystemBase(ARenderSystemBase &&)=deleteven::ARenderSystemBase
createPipeline(VkRenderPass renderPass, const std::string &shadersVertPath, const std::string &shadersFragPath, bool isLight)ven::ARenderSystemBaseprotected
createPipelineLayout(VkDescriptorSetLayout globalSetLayout, uint32_t pushConstantSize)ven::ARenderSystemBaseprotected
getDevice() constven::ARenderSystemBaseinlineprotected
getPipelineLayout() constven::ARenderSystemBaseinlineprotected
getShaders() constven::ARenderSystemBaseinlineprotected
m_deviceven::ARenderSystemBaseprivate
m_pipelineLayoutven::ARenderSystemBaseprivate
m_shadersven::ARenderSystemBaseprivate
operator=(const PointLightRenderSystem &)=deleteven::PointLightRenderSystem
operator=(PointLightRenderSystem &&)=deleteven::PointLightRenderSystem
ven::ARenderSystemBase::operator=(const ARenderSystemBase &)=deleteven::ARenderSystemBase
ven::ARenderSystemBase::operator=(ARenderSystemBase &&)=deleteven::ARenderSystemBase
PointLightRenderSystem(Device &device, const VkRenderPass renderPass, const VkDescriptorSetLayout globalSetLayout)ven::PointLightRenderSysteminlineexplicit
PointLightRenderSystem(const PointLightRenderSystem &)=deleteven::PointLightRenderSystem
PointLightRenderSystem(PointLightRenderSystem &&)=deleteven::PointLightRenderSystem
render(const FrameInfo &frameInfo) const overrideven::PointLightRenderSystemvirtual
renderSystemLayoutven::ARenderSystemBaseprotected
~ARenderSystemBase()ven::ARenderSystemBaseinlinevirtual