vengine  0.0.1
3D graphics engine
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ven::EventManager Member List

This is the complete list of members for ven::EventManager, including all inherited members.

EventManager()=defaultven::EventManager
EventManager(const EventManager &)=deleteven::EventManager
EventManager(EventManager &&)=deleteven::EventManager
handleEvents(GLFWwindow *window, ENGINE_STATE *engineState, Camera &camera, Gui &gui, float dt) constven::EventManager
isKeyJustPressed(GLFWwindow *window, long unsigned int key, std::array< bool, GLFW_KEY_LAST > &keyStates)ven::EventManagerprivatestatic
m_keyStateven::EventManagermutableprivate
moveCamera(GLFWwindow *window, Camera &camera, float dt)ven::EventManagerprivatestatic
operator=(const EventManager &)=deleteven::EventManager
operator=(EventManager &&)=deleteven::EventManager
processKeyActions(GLFWwindow *window, Iterator begin, Iterator end)ven::EventManagerprivatestatic
updateEngineState(ENGINE_STATE *engineState, const ENGINE_STATE newState)ven::EventManagerinlineprivatestatic
~EventManager()=defaultven::EventManager