vengine  0.0.1
3D graphics engine
Loading...
Searching...
No Matches
ven::Camera Member List

This is the complete list of members for ven::Camera, including all inherited members.

Camera(const float fov, const float near, const float far, const float moveSpeed, const float lookSpeed)ven::Camerainline
Camera(const Camera &)=deleteven::Camera
Camera(Camera &&)=defaultven::Camera
getFar() constven::Camerainline
getFov() constven::Camerainline
getInverseView() constven::Camerainline
getLookSpeed() constven::Camerainline
getMoveSpeed() constven::Camerainline
getNear() constven::Camerainline
getProjection() constven::Camerainline
getView() constven::Camerainline
m_farven::Cameraprivate
m_fovven::Cameraprivate
m_inverseViewMatrixven::Cameraprivate
m_lookSpeedven::Cameraprivate
m_moveSpeedven::Cameraprivate
m_nearven::Cameraprivate
m_projectionMatrixven::Cameraprivate
m_viewMatrixven::Cameraprivate
operator=(const Camera &)=deleteven::Camera
operator=(Camera &&)=defaultven::Camera
setFar(const float far)ven::Camerainline
setFov(const float fov)ven::Camerainline
setLookSpeed(const float lookSpeed)ven::Camerainline
setMoveSpeed(const float moveSpeed)ven::Camerainline
setNear(const float near)ven::Camerainline
setOrthographicProjection(float left, float right, float top, float bottom, float near, float far)ven::Camera
setPerspectiveProjection(float aspect)ven::Camera
setViewDirection(glm::vec3 position, glm::vec3 direction, glm::vec3 up={0.F, -1.F, 0.F})ven::Camera
setViewTarget(const glm::vec3 position, const glm::vec3 target, const glm::vec3 up={0.F, -1.F, 0.F})ven::Camerainline
setViewXYZ(glm::vec3 position, glm::vec3 rotation)ven::Camera
transformven::Camera
~Camera()=defaultven::Camera