Variables | |
| constexpr auto | TEXTURE_PLAYER = "assets/sprites/r-typesheet42.gif" |
| constexpr auto | TEXTURE_SHOOT = "assets/sprites/shoot.gif" |
| constexpr auto | TEXTURE_SHOOT_CHARGED = "assets/sprites/shootcharged.gif" |
| constexpr auto | TEXTURE_SHOOT_LOADING = "assets/sprites/shootchargedloading.gif" |
| constexpr auto | TEXTURE_ENEMY_EASY = "assets/sprites/r-typesheet5.gif" |
| constexpr auto | TEXTURE_ENEMY_BASIC = "assets/sprites/r-typesheet5.gif" |
| constexpr auto | TEXTURE_ENEMY_ADVANCED = "assets/sprites/r-typesheet3.gif" |
| constexpr auto | TEXTURE_BOSS = "assets/sprites/r-typesheet14.gif" |
| constexpr auto | TEXTURE_ENEMY_PROJECTILE = "assets/sprites/r-typesheet20.gif" |
| constexpr auto | TEXTURE_EXPLOSION = "assets/sprites/r-typesheet44.gif" |
| constexpr auto | TEXTURE_STAGE1_FLOOR = "assets/sprites/floorstage1.png" |
| constexpr auto | TEXTURE_STAGE1_CEILING = "assets/sprites/ceillingstage1.png" |
| constexpr auto | TEXTURE_SCORE_COUNTER_BG = "assets/sprites/counter.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_0 = "assets/sprites/counter0.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_1 = "assets/sprites/counter1.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_2 = "assets/sprites/counter2.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_3 = "assets/sprites/counter3.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_4 = "assets/sprites/counter4.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_5 = "assets/sprites/counter5.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_6 = "assets/sprites/counter6.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_7 = "assets/sprites/counter7.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_8 = "assets/sprites/counter8.png" |
| constexpr auto | TEXTURE_SCORE_DIGIT_9 = "assets/sprites/counter9.png" |
| constexpr auto | ICON_PATH = "assets/icons/icon.png" |
|
inlineconstexpr |
Definition at line 139 of file Common.hpp.
Referenced by cli::Client::Client().
|
inlineconstexpr |
Definition at line 121 of file Common.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate(), and gme::GameMulti::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 120 of file Common.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate(), and gme::GameMulti::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 119 of file Common.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate(), and gme::GameMulti::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 118 of file Common.hpp.
Referenced by gme::SpawnSystem::spawnEnemy(), and gme::SpawnSystem::spawnWave().
|
inlineconstexpr |
Definition at line 122 of file Common.hpp.
Referenced by gme::GameMulti::handleWorldStateUpdate(), and gme::GameMulti::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 123 of file Common.hpp.
Referenced by gme::CollisionSystem::createExplosion(), gme::GameMulti::handleWorldStateUpdate(), and gme::GameMulti::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 114 of file Common.hpp.
Referenced by gme::ConfigFlappy::ConfigFlappy(), gme::Game::createPlayer(), gme::GameSolo::createPlayer(), gme::PlayerControllerMulti::createPlayer(), gme::GameMulti::handleWorldStateUpdate(), gme::GameMulti::preloadCommonTextures(), and gme::GameSolo::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 127 of file Common.hpp.
Referenced by gme::HUDSystem::createScoreHUD().
|
inlineconstexpr |
Definition at line 128 of file Common.hpp.
Referenced by gme::HUDSystem::createScoreHUD(), and gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 129 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 130 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 131 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 132 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 133 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 134 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 135 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 136 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 137 of file Common.hpp.
Referenced by gme::HUDSystem::updateScore().
|
inlineconstexpr |
Definition at line 115 of file Common.hpp.
Referenced by gme::ProjectileManager::createProjectile(), gme::GameMulti::handleWorldStateUpdate(), gme::GameMulti::preloadCommonTextures(), and gme::GameSolo::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 116 of file Common.hpp.
Referenced by gme::ProjectileManager::createProjectile(), gme::GameMulti::handleWorldStateUpdate(), gme::GameMulti::preloadCommonTextures(), and gme::GameSolo::preloadCommonTextures().
|
inlineconstexpr |
Definition at line 117 of file Common.hpp.
Referenced by gme::WeaponSystem::showLoadingAnimation().
|
inlineconstexpr |
Definition at line 125 of file Common.hpp.
Referenced by gme::GameSolo::preloadCommonTextures(), and gme::StageManager::spawnStage().
|
inlineconstexpr |
Definition at line 124 of file Common.hpp.
Referenced by gme::GameSolo::preloadCommonTextures(), and gme::StageManager::spawnStage().