r-type  0.0.0
R-Type main
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utl::Path::Audio Namespace Reference

Variables

constexpr auto AUDIO_TITLE = "assets/audio/title.mp3"
 
constexpr auto AUDIO_COIN = "assets/audio/coin.mp3"
 
constexpr auto AUDIO_BATTLE_THEME = "assets/audio/battle_theme.mp3"
 
constexpr auto AUDIO_INPUT = "assets/audio/input.wav"
 
constexpr auto AUDIO_DEATH_ALLIES = "assets/audio/deathallies.wav"
 
constexpr auto AUDIO_DEATH_ENEMIES = "assets/audio/deathennemies.wav"
 
constexpr auto AUDIO_SUPERCHARGED_SHOT = "assets/audio/shoot.wav"
 
constexpr auto AUDIO_BEGIN = "assets/audio/begin.wav"
 
constexpr auto AUDIO_GOOFY = "assets/audio/goofy.wav"
 
constexpr auto AUDIO_BOSS = "assets/audio/Bossmusic.mp3"
 

Variable Documentation

◆ AUDIO_BATTLE_THEME

auto utl::Path::Audio::AUDIO_BATTLE_THEME = "assets/audio/battle_theme.mp3"
inlineconstexpr

Definition at line 86 of file Common.hpp.

◆ AUDIO_BEGIN

auto utl::Path::Audio::AUDIO_BEGIN = "assets/audio/begin.wav"
inlineconstexpr

Definition at line 91 of file Common.hpp.

Referenced by gme::GameMulti::GameMulti(), and gme::GameSolo::GameSolo().

◆ AUDIO_BOSS

auto utl::Path::Audio::AUDIO_BOSS = "assets/audio/Bossmusic.mp3"
inlineconstexpr

Definition at line 93 of file Common.hpp.

Referenced by gme::GameMulti::update().

◆ AUDIO_COIN

auto utl::Path::Audio::AUDIO_COIN = "assets/audio/coin.mp3"
inlineconstexpr

Definition at line 85 of file Common.hpp.

◆ AUDIO_DEATH_ALLIES

auto utl::Path::Audio::AUDIO_DEATH_ALLIES = "assets/audio/deathallies.wav"
inlineconstexpr

Definition at line 88 of file Common.hpp.

Referenced by gme::CollisionSystem::ensurePlayerDeathAudio().

◆ AUDIO_DEATH_ENEMIES

auto utl::Path::Audio::AUDIO_DEATH_ENEMIES = "assets/audio/deathennemies.wav"
inlineconstexpr

Definition at line 89 of file Common.hpp.

Referenced by gme::CollisionSystem::ensureEnemyDeathChannel().

◆ AUDIO_GOOFY

auto utl::Path::Audio::AUDIO_GOOFY = "assets/audio/goofy.wav"
inlineconstexpr

Definition at line 92 of file Common.hpp.

◆ AUDIO_INPUT

auto utl::Path::Audio::AUDIO_INPUT = "assets/audio/input.wav"
inlineconstexpr

Definition at line 87 of file Common.hpp.

Referenced by ecs::AudioSystem::AudioSystem().

◆ AUDIO_SUPERCHARGED_SHOT

auto utl::Path::Audio::AUDIO_SUPERCHARGED_SHOT = "assets/audio/shoot.wav"
inlineconstexpr

Definition at line 90 of file Common.hpp.

Referenced by gme::WeaponSystem::ensureSuperShotAudio().

◆ AUDIO_TITLE

auto utl::Path::Audio::AUDIO_TITLE = "assets/audio/title.mp3"
inlineconstexpr

Definition at line 84 of file Common.hpp.