Variables | |
| constexpr auto | AUDIO_TITLE = "assets/audio/title.mp3" |
| constexpr auto | AUDIO_COIN = "assets/audio/coin.mp3" |
| constexpr auto | AUDIO_BATTLE_THEME = "assets/audio/battle_theme.mp3" |
| constexpr auto | AUDIO_INPUT = "assets/audio/input.wav" |
| constexpr auto | AUDIO_DEATH_ALLIES = "assets/audio/deathallies.wav" |
| constexpr auto | AUDIO_DEATH_ENEMIES = "assets/audio/deathennemies.wav" |
| constexpr auto | AUDIO_SUPERCHARGED_SHOT = "assets/audio/shoot.wav" |
| constexpr auto | AUDIO_BEGIN = "assets/audio/begin.wav" |
| constexpr auto | AUDIO_GOOFY = "assets/audio/goofy.wav" |
| constexpr auto | AUDIO_BOSS = "assets/audio/Bossmusic.mp3" |
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inlineconstexpr |
Definition at line 86 of file Common.hpp.
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inlineconstexpr |
Definition at line 91 of file Common.hpp.
Referenced by gme::GameMulti::GameMulti(), and gme::GameSolo::GameSolo().
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inlineconstexpr |
Definition at line 93 of file Common.hpp.
Referenced by gme::GameMulti::update().
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inlineconstexpr |
Definition at line 85 of file Common.hpp.
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inlineconstexpr |
Definition at line 88 of file Common.hpp.
Referenced by gme::CollisionSystem::ensurePlayerDeathAudio().
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inlineconstexpr |
Definition at line 89 of file Common.hpp.
Referenced by gme::CollisionSystem::ensureEnemyDeathChannel().
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inlineconstexpr |
Definition at line 92 of file Common.hpp.
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inlineconstexpr |
Definition at line 87 of file Common.hpp.
Referenced by ecs::AudioSystem::AudioSystem().
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inlineconstexpr |
Definition at line 90 of file Common.hpp.
Referenced by gme::WeaponSystem::ensureSuperShotAudio().
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inlineconstexpr |
Definition at line 84 of file Common.hpp.