| buffer_ | rnp::Serializer | private |
| createDamageEvent(std::uint32_t entityId, std::uint32_t damage, std::uint32_t sourceId=0) | rnp::Serializer | inlinestatic |
| createDespawnEvent(std::uint32_t entityId) | rnp::Serializer | inline |
| createInputEvent(std::uint32_t entityId, std::uint8_t keys, float mouseX, float mouseY, std::uint8_t mouseButtons, std::uint32_t timestamp) | rnp::Serializer | inlinestatic |
| createScoreEvent(std::uint32_t entityId, std::uint32_t score) | rnp::Serializer | inlinestatic |
| createSpawnEvent(std::uint32_t entityId, EntityType entityType, float x, float y) | rnp::Serializer | inlinestatic |
| deserializeConnect() | rnp::Serializer | inline |
| deserializeConnectAccept() | rnp::Serializer | inline |
| deserializeDisconnect() | rnp::Serializer | inline |
| deserializeEntityEvents(std::size_t payloadSize) | rnp::Serializer | inline |
| deserializeEntityState() | rnp::Serializer | inline |
| deserializeError() | rnp::Serializer | inline |
| deserializeEventRecord() | rnp::Serializer | inline |
| deserializeGameStart() | rnp::Serializer | inline |
| deserializeHeader() | rnp::Serializer | inline |
| deserializeInputData(std::uint8_t &keys, float &mouseX, float &mouseY, std::uint8_t &mouseButtons, std::uint32_t ×tamp) | rnp::Serializer | inline |
| deserializeLobbyCreate() | rnp::Serializer | inline |
| deserializeLobbyCreateResponse() | rnp::Serializer | inline |
| deserializeLobbyInfo() | rnp::Serializer | inline |
| deserializeLobbyJoin() | rnp::Serializer | inline |
| deserializeLobbyJoinResponse() | rnp::Serializer | inline |
| deserializeLobbyListResponse() | rnp::Serializer | inline |
| deserializeLobbyUpdate() | rnp::Serializer | inline |
| deserializePingPong() | rnp::Serializer | inline |
| deserializeStartGameRequest() | rnp::Serializer | inline |
| deserializeWorldState() | rnp::Serializer | inline |
| getData() const | rnp::Serializer | inline |
| getSize() const | rnp::Serializer | inline |
| readByte() | rnp::Serializer | inline |
| readBytes(void *data, std::size_t size) | rnp::Serializer | inline |
| readFloat() | rnp::Serializer | inline |
| readPos_ | rnp::Serializer | private |
| readString(std::size_t maxLength) | rnp::Serializer | inline |
| readUInt16() | rnp::Serializer | inline |
| readUInt32() | rnp::Serializer | inline |
| reset() | rnp::Serializer | inline |
| serializeConnect(const PacketConnect &packet) | rnp::Serializer | inline |
| serializeConnectAccept(const PacketConnectAccept &packet) | rnp::Serializer | inline |
| serializeDisconnect(const PacketDisconnect &packet) | rnp::Serializer | inline |
| serializeEntityEvents(const std::vector< EventRecord > &events) | rnp::Serializer | inline |
| serializeEntityState(const EntityState &entity) | rnp::Serializer | inline |
| serializeError(const PacketError &packet) | rnp::Serializer | inline |
| serializeEventRecord(const EventRecord &event) | rnp::Serializer | inline |
| serializeGameStart(const PacketGameStart &packet) | rnp::Serializer | inline |
| serializeHeader(const PacketHeader &header) | rnp::Serializer | inline |
| serializeInputData(std::uint8_t keys, float mouseX, float mouseY, std::uint8_t mouseButtons, std::uint32_t timestamp) | rnp::Serializer | inline |
| serializeLobbyCreate(const PacketLobbyCreate &packet) | rnp::Serializer | inline |
| serializeLobbyCreateResponse(const PacketLobbyCreateResponse &packet) | rnp::Serializer | inline |
| serializeLobbyInfo(const LobbyInfo &lobbyInfo) | rnp::Serializer | inline |
| serializeLobbyJoin(const PacketLobbyJoin &packet) | rnp::Serializer | inline |
| serializeLobbyJoinResponse(const PacketLobbyJoinResponse &packet) | rnp::Serializer | inline |
| serializeLobbyListResponse(const PacketLobbyListResponse &packet) | rnp::Serializer | inline |
| serializeLobbyUpdate(const PacketLobbyUpdate &packet) | rnp::Serializer | inline |
| serializePingPong(const PacketPingPong &packet) | rnp::Serializer | inline |
| Serializer() | rnp::Serializer | inline |
| Serializer(std::size_t capacity) | rnp::Serializer | inlineexplicit |
| Serializer(const std::vector< std::uint8_t > &data) | rnp::Serializer | inlineexplicit |
| serializeStartGameRequest(const PacketStartGameRequest &packet) | rnp::Serializer | inline |
| serializeWorldState(const PacketWorldState &packet) | rnp::Serializer | inline |
| writeByte(std::uint8_t value) | rnp::Serializer | inline |
| writeBytes(const void *data, std::size_t size) | rnp::Serializer | inline |
| writeFloat(float value) | rnp::Serializer | inline |
| writePos_ | rnp::Serializer | private |
| writeString(const std::string &str, std::size_t maxLength) | rnp::Serializer | inline |
| writeUInt16(std::uint16_t value) | rnp::Serializer | inline |
| writeUInt32(std::uint32_t value) | rnp::Serializer | inline |