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gme::ServerScene Member List
This is the complete list of members for
gme::ServerScene
, including all inherited members.
addSystem
(std::unique_ptr< ecs::ISystem > system) override
eng::AScene
inline
virtual
AScene
(const id assignedId)
eng::AScene
inline
explicit
AScene
(const AScene &other)=delete
eng::AScene
AScene
(AScene &&other)=delete
eng::AScene
connectServer
(const std::string &playerName, const std::string &serverIP, const std::string &serverPort) const
gme::ServerScene
private
event
(const eng::Event &event) override
gme::ServerScene
virtual
getCurrentEditField
()
gme::ServerScene
private
getId
() const override
eng::AScene
inline
virtual
getName
() override
eng::AScene
inline
virtual
getRegistry
() override
eng::AScene
inline
virtual
m_animationTime
gme::ServerScene
private
m_eventBus
eng::AScene
protected
m_eventComponentId
eng::AScene
protected
m_host
gme::ServerScene
private
m_id
eng::AScene
private
m_name
eng::AScene
private
m_playerName
gme::ServerScene
private
m_playerNameValueEntity
gme::ServerScene
private
m_playMusic
gme::ServerScene
private
m_port
gme::ServerScene
private
m_registry
eng::AScene
private
m_selectedIndex
gme::ServerScene
private
m_serverIPValueEntity
gme::ServerScene
private
m_serverOptions
gme::ServerScene
private
m_serverPortValueEntity
gme::ServerScene
private
m_systems
eng::AScene
private
onBackToMenu
gme::ServerScene
onConnect
gme::ServerScene
operator=
(const ServerScene &other)=delete
gme::ServerScene
operator=
(ServerScene &&other)=delete
gme::ServerScene
eng::AScene::operator=
(const AScene &other)=delete
eng::AScene
eng::AScene::operator=
(AScene &&other)=delete
eng::AScene
playMusic
()
gme::ServerScene
inline
ServerScene
(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer, const std::string &host, const std::string &port, const std::string &playerName)
gme::ServerScene
ServerScene
(const ServerScene &other)=delete
gme::ServerScene
ServerScene
(ServerScene &&other)=delete
gme::ServerScene
setName
(const std::string &newName) override
eng::AScene
inline
virtual
update
(float dt, const eng::WindowSize &size) override
gme::ServerScene
virtual
updateSystems
(const float dt) override
eng::AScene
inline
virtual
updateValueDisplay
()
gme::ServerScene
private
~AScene
() override=default
eng::AScene
~IScene
()=default
eng::IScene
virtual
~ServerScene
() override=default
gme::ServerScene
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