#include <Projectile.hpp>
Definition at line 19 of file Projectile.hpp.
◆ ProjectileSystem() [1/6]
| gme::ProjectileSystem::ProjectileSystem |
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const std::shared_ptr< eng::IRenderer > & | | ) |
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inlineexplicit |
◆ ~ProjectileSystem() [1/2]
| gme::ProjectileSystem::~ProjectileSystem |
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| ) |
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overridedefault |
◆ ProjectileSystem() [2/6]
◆ ProjectileSystem() [3/6]
◆ ProjectileSystem() [4/6]
| gme::ProjectileSystem::ProjectileSystem |
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const std::shared_ptr< eng::IRenderer > & | | ) |
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inlineexplicit |
◆ ~ProjectileSystem() [2/2]
| gme::ProjectileSystem::~ProjectileSystem |
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| ) |
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overridedefault |
◆ ProjectileSystem() [5/6]
◆ ProjectileSystem() [6/6]
◆ operator=() [1/4]
◆ operator=() [2/4]
◆ operator=() [3/4]
◆ operator=() [4/4]
◆ update() [1/2]
| void gme::ProjectileSystem::update |
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ecs::Registry & | registry, |
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float | dt ) |
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overridevirtual |
◆ update() [2/2]
| void gme::ProjectileSystem::update |
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ecs::Registry & | registry, |
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float | dt ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following files:
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Multi/include/RTypeClientMulti/Systems/Projectile.hpp
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Solo/include/RTypeClientSolo/Systems/Projectile.hpp
- /home/runner/work/R-Type/R-Type/plugins/Game/RType/Client/Multi/src/Systems/projectile.cpp