r-type  0.0.0
R-Type main
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gme::PlayerControllerMulti Member List

This is the complete list of members for gme::PlayerControllerMulti, including all inherited members.

createPlayer(ecs::Registry &registry, float x, float y)gme::PlayerControllerMulti
handleInput(ecs::Registry &registry, const eng::Event &event)gme::PlayerControllerMulti
INPUT_THROTTLE_INTERVALgme::PlayerControllerMultiprivate
isEnable() overrideecs::ASysteminlinevirtual
isSpacePressed() constgme::PlayerControllerMulti
m_componentIdgme::PlayerControllerMultiprivate
m_eventBusgme::PlayerControllerMultiprivate
m_isEnableecs::ASystemprivate
m_keysPressedgme::PlayerControllerMultiprivate
m_lastAckSeqIdgme::PlayerControllerMultiprivate
m_nextSeqIdgme::PlayerControllerMultiprivate
m_playerEntitygme::PlayerControllerMultiprivate
m_renderergme::PlayerControllerMultiprivate
operator=(const PlayerControllerMulti &)=deletegme::PlayerControllerMulti
operator=(PlayerControllerMulti &&)=deletegme::PlayerControllerMulti
PlayerControllerMulti(const std::shared_ptr< eng::IRenderer > &renderer, uint32_t sessionId)gme::PlayerControllerMultiinlineexplicit
PlayerControllerMulti(const PlayerControllerMulti &)=deletegme::PlayerControllerMulti
PlayerControllerMulti(PlayerControllerMulti &&)=deletegme::PlayerControllerMulti
sendInputsIfChanged()gme::PlayerControllerMultiprivate
sendInputToServer(bool up, bool down, bool left, bool right, bool shoot) constgme::PlayerControllerMultiprivate
setEnable(const bool enable) overrideecs::ASysteminlinevirtual
update(ecs::Registry &registry, float dt) overridegme::PlayerControllerMultivirtual
~ISystem()=defaultecs::ISystemvirtual
~PlayerControllerMulti() override=defaultgme::PlayerControllerMulti