r-type  0.0.0
R-Type main
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gme::GameMulti Member List

This is the complete list of members for gme::GameMulti, including all inherited members.

addSystem(std::unique_ptr< ecs::ISystem > system) overrideeng::ASceneinlinevirtual
AScene(const id assignedId)eng::ASceneinlineexplicit
AScene(const AScene &other)=deleteeng::AScene
AScene(AScene &&other)=deleteeng::AScene
BOSS_MUSIC_DURATIONgme::GameMultiprivatestatic
ENEMY_SMOOTH_FACTORgme::GameMultiprivatestatic
event(const eng::Event &event) overridegme::GameMultivirtual
GameMulti(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer, const std::shared_ptr< eng::IAudio > &audio, float skinIndex, bool &showDebug, uint32_t sessionId)gme::GameMulti
GameMulti(const GameMulti &other)=deletegme::GameMulti
GameMulti(GameMulti &&other)=deletegme::GameMulti
getId() const overrideeng::ASceneinlinevirtual
getName() overrideeng::ASceneinlinevirtual
getRegistry() overrideeng::ASceneinlinevirtual
handleWorldStateUpdate(const utl::Event &event)gme::GameMultiprivate
m_audiogme::GameMultiprivate
m_beginSoundEntitygme::GameMultiprivate
m_bossMusicEntitygme::GameMultiprivate
m_bossMusicStartedgme::GameMultiprivate
m_bossMusicTimergme::GameMultiprivate
m_enemyDatagme::GameMultiprivate
m_enemyEntitiesgme::GameMultiprivate
m_eventBuseng::ASceneprotected
m_eventComponentIdgme::GameMultiprivate
m_firstWorldStategme::GameMultiprivate
m_hudSystemgme::GameMultiprivate
m_ideng::ASceneprivate
m_inputHistorygme::GameMultiprivate
m_keysPressedgme::GameMultiprivate
m_lastAckSeqIdgme::GameMultiprivate
m_loadedFontsgme::GameMultiprivate
m_loadedTexturesgme::GameMultiprivate
m_localPlayerEntitygme::GameMultiprivate
m_nameeng::ASceneprivate
m_playerControllergme::GameMultiprivate
m_playerSkinMapgme::GameMultiprivate
m_playMusicgme::GameMultiprivate
m_projectileDatagme::GameMultiprivate
m_projectileEntitiesgme::GameMultiprivate
m_registryeng::ASceneprivate
m_remotePlayerDatagme::GameMultiprivate
m_remotePlayersgme::GameMultiprivate
m_renderergme::GameMultiprivate
m_sessionIdgme::GameMultiprivate
m_showDebuggme::GameMultiprivate
m_skinIndexgme::GameMultiprivate
m_stageManagergme::GameMultiprivate
m_starfieldCreatedgme::GameMultiprivate
m_systemseng::ASceneprivate
onGameOvergme::GameMulti
operator=(const GameMulti &other)=deletegme::GameMulti
operator=(GameMulti &&other)=deletegme::GameMulti
eng::AScene::operator=(const AScene &other)=deleteeng::AScene
eng::AScene::operator=(AScene &&other)=deleteeng::AScene
playMusic()gme::GameMultiinline
preloadCommonTextures()gme::GameMultiprivate
processEventBus()gme::GameMultiprivate
PROJECTILE_SMOOTH_FACTORgme::GameMultiprivatestatic
REMOTE_PLAYER_SMOOTH_FACTORgme::GameMultiprivatestatic
setName(const std::string &newName) overrideeng::ASceneinlinevirtual
setupEventSubscriptions() constgme::GameMultiprivate
update(float dt, const eng::WindowSize &size) overridegme::GameMultivirtual
updateInterpolation(std::unordered_map< uint32_t, InterpolationData > &dataMap, std::unordered_map< uint32_t, ecs::Entity > &entityMap, float smoothFactor, float dt, ecs::Registry &registry)gme::GameMultiprivate
updateInterpolation(std::unordered_map< uint32_t, InterpolationData > &dataMap, std::unordered_map< uint32_t, ecs::Entity > &entityMap, float smoothFactor, float dt, ecs::Registry &registry) constgme::GameMultiprivate
updatePlayerSkin()gme::GameMulti
updateSystems(const float dt) overrideeng::ASceneinlinevirtual
~AScene() override=defaulteng::AScene
~GameMulti() override=defaultgme::GameMulti
~IScene()=defaulteng::IScenevirtual