This is the complete list of members for cli::WeaponSystem, including all inherited members.
hideLoadingAnimation(ecs::Registry ®istry, ecs::Entity playerEntity) | cli::WeaponSystem | private |
isEnable() override | eng::ASystem | inlinevirtual |
m_fireCooldown | cli::WeaponSystem | private |
m_isCharging | cli::WeaponSystem | private |
m_isEnable | eng::ASystem | private |
operator=(const WeaponSystem &)=delete | cli::WeaponSystem | |
operator=(WeaponSystem &&)=delete | cli::WeaponSystem | |
reset() | cli::WeaponSystem | |
setEnable(const bool enable) override | eng::ASystem | inlinevirtual |
showLoadingAnimation(ecs::Registry ®istry, ecs::Entity playerEntity, const ecs::Transform *playerTransform) | cli::WeaponSystem | private |
tryFireBasic(ecs::Registry ®istry, float x, float y) | cli::WeaponSystem | private |
tryFireSupercharged(ecs::Registry ®istry, float x, float y) | cli::WeaponSystem | private |
update(ecs::Registry ®istry, float dt, bool spacePressed) | cli::WeaponSystem | |
update(ecs::Registry ®istry, float dt) override | cli::WeaponSystem | virtual |
WeaponSystem()=default | cli::WeaponSystem | |
WeaponSystem(const WeaponSystem &)=delete | cli::WeaponSystem | |
WeaponSystem(WeaponSystem &&)=delete | cli::WeaponSystem | |
~ISystem()=default | eng::ISystem | virtual |
~WeaponSystem() override=default | cli::WeaponSystem |