r-type  0.0.0
R-Type main
Loading...
Searching...
No Matches
gme::WeaponSystem Member List

This is the complete list of members for gme::WeaponSystem, including all inherited members.

ensureSuperShotAudio(ecs::Registry &registry)gme::WeaponSystemprivate
ensureSuperShotAudio(ecs::Registry &registry)gme::WeaponSystemprivate
hideLoadingAnimation(ecs::Registry &registry, ecs::Entity playerEntity)gme::WeaponSystemprivatestatic
hideLoadingAnimation(ecs::Registry &registry, ecs::Entity playerEntity)gme::WeaponSystemprivatestatic
isEnable() overrideecs::ASysteminlinevirtual
m_fireCooldowngme::WeaponSystemprivate
m_isCharginggme::WeaponSystemprivate
m_isEnableecs::ASystemprivate
m_superShotAudioEntitygme::WeaponSystemprivate
operator=(const WeaponSystem &)=deletegme::WeaponSystem
operator=(WeaponSystem &&)=deletegme::WeaponSystem
operator=(const WeaponSystem &)=deletegme::WeaponSystem
operator=(WeaponSystem &&)=deletegme::WeaponSystem
reset()gme::WeaponSysteminline
reset()gme::WeaponSysteminline
setEnable(const bool enable) overrideecs::ASysteminlinevirtual
showLoadingAnimation(ecs::Registry &registry, ecs::Entity playerEntity, const ecs::Transform *playerTransform)gme::WeaponSystemprivatestatic
showLoadingAnimation(ecs::Registry &registry, ecs::Entity playerEntity, const ecs::Transform *playerTransform)gme::WeaponSystemprivatestatic
tryFireBasic(ecs::Registry &registry, float x, float y)gme::WeaponSystemprivate
tryFireSupercharged(ecs::Registry &registry, float x, float y)gme::WeaponSystemprivate
update(ecs::Registry &registry, float dt) overridegme::WeaponSystemvirtual
update(ecs::Registry &registry, float dt) overridegme::WeaponSystemvirtual
WeaponSystem(const std::shared_ptr< eng::IRenderer > &)gme::WeaponSysteminlineexplicit
WeaponSystem(const WeaponSystem &)=deletegme::WeaponSystem
WeaponSystem(WeaponSystem &&)=deletegme::WeaponSystem
WeaponSystem(const std::shared_ptr< eng::IRenderer > &)gme::WeaponSysteminlineexplicit
WeaponSystem(const WeaponSystem &)=deletegme::WeaponSystem
WeaponSystem(WeaponSystem &&)=deletegme::WeaponSystem
~ISystem()=defaultecs::ISystemvirtual
~WeaponSystem() override=defaultgme::WeaponSystem
~WeaponSystem() override=defaultgme::WeaponSystem