r-type  0.0.0
R-Type main
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gme::WaitingRoomScene Member List

This is the complete list of members for gme::WaitingRoomScene, including all inherited members.

addSystem(std::unique_ptr< ecs::ISystem > system) overrideeng::ASceneinlinevirtual
AScene(const id assignedId)eng::ASceneinlineexplicit
AScene(const AScene &other)=deleteeng::AScene
AScene(AScene &&other)=deleteeng::AScene
BUTTON_COUNTgme::WaitingRoomSceneprivatestatic
BUTTON_LEAVEgme::WaitingRoomSceneprivatestatic
BUTTON_READYgme::WaitingRoomSceneprivatestatic
BUTTON_STARTgme::WaitingRoomSceneprivatestatic
clearPlayerEntities()gme::WaitingRoomSceneprivate
event(const eng::Event &event) overridegme::WaitingRoomScenevirtual
getId() const overrideeng::ASceneinlinevirtual
getLobbyId() constgme::WaitingRoomSceneinline
getName() overrideeng::ASceneinlinevirtual
getRegistry() overrideeng::ASceneinlinevirtual
handleGameStart(const utl::Event &event) constgme::WaitingRoomSceneprivate
handleLobbyUpdate(const utl::Event &event)gme::WaitingRoomSceneprivate
isHost() constgme::WaitingRoomSceneinline
leaveLobby() constgme::WaitingRoomSceneprivate
m_animationTimegme::WaitingRoomSceneprivate
m_currentLobbyInfogme::WaitingRoomSceneprivate
m_eventBuseng::ASceneprotected
m_eventComponentIdeng::ASceneprotected
m_hasLobbyInfogme::WaitingRoomSceneprivate
m_ideng::ASceneprivate
m_isHostgme::WaitingRoomSceneprivate
m_leaveButtonEntitygme::WaitingRoomSceneprivate
m_lobbyIdgme::WaitingRoomSceneprivate
m_lobbyIdEntitygme::WaitingRoomSceneprivate
m_nameeng::ASceneprivate
m_playerCountEntitygme::WaitingRoomSceneprivate
m_playerEntitiesgme::WaitingRoomSceneprivate
m_playMusicgme::WaitingRoomSceneprivate
m_readyButtonEntitygme::WaitingRoomSceneprivate
m_registryeng::ASceneprivate
m_renderergme::WaitingRoomSceneprivate
m_selectedButtongme::WaitingRoomSceneprivate
m_startButtonEntitygme::WaitingRoomSceneprivate
m_statusEntitygme::WaitingRoomSceneprivate
m_systemseng::ASceneprivate
onGameStartgme::WaitingRoomScene
onLeaveLobbygme::WaitingRoomScene
operator=(const WaitingRoomScene &other)=deletegme::WaitingRoomScene
operator=(WaitingRoomScene &&other)=deletegme::WaitingRoomScene
eng::AScene::operator=(const AScene &other)=deleteeng::AScene
eng::AScene::operator=(AScene &&other)=deleteeng::AScene
playMusic()gme::WaitingRoomSceneinline
processEventBus()gme::WaitingRoomSceneprivate
setIsHost(const bool isHost)gme::WaitingRoomSceneinline
setLobbyId(std::uint32_t lobbyId)gme::WaitingRoomScene
setLobbyInfo(const rnp::LobbyInfo &lobbyInfo)gme::WaitingRoomScene
setName(const std::string &newName) overrideeng::ASceneinlinevirtual
setupEventSubscriptions() constgme::WaitingRoomSceneprivate
startGame()gme::WaitingRoomScene
update(float dt, const eng::WindowSize &size) overridegme::WaitingRoomScenevirtual
updatePlayerDisplay()gme::WaitingRoomSceneprivate
updateSystems(const float dt) overrideeng::ASceneinlinevirtual
WaitingRoomScene(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer)gme::WaitingRoomScene
WaitingRoomScene(const WaitingRoomScene &other)=deletegme::WaitingRoomScene
WaitingRoomScene(WaitingRoomScene &&other)=deletegme::WaitingRoomScene
~AScene() override=defaulteng::AScene
~IScene()=defaulteng::IScenevirtual
~WaitingRoomScene() override=defaultgme::WaitingRoomScene