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gme::WaitingRoomScene Member List
This is the complete list of members for
gme::WaitingRoomScene
, including all inherited members.
addSystem
(std::unique_ptr< ecs::ISystem > system) override
eng::AScene
inline
virtual
AScene
(const id assignedId)
eng::AScene
inline
explicit
AScene
(const AScene &other)=delete
eng::AScene
AScene
(AScene &&other)=delete
eng::AScene
BUTTON_COUNT
gme::WaitingRoomScene
private
static
BUTTON_LEAVE
gme::WaitingRoomScene
private
static
BUTTON_READY
gme::WaitingRoomScene
private
static
BUTTON_START
gme::WaitingRoomScene
private
static
clearPlayerEntities
()
gme::WaitingRoomScene
private
event
(const eng::Event &event) override
gme::WaitingRoomScene
virtual
getId
() const override
eng::AScene
inline
virtual
getLobbyId
() const
gme::WaitingRoomScene
inline
getName
() override
eng::AScene
inline
virtual
getRegistry
() override
eng::AScene
inline
virtual
handleGameStart
(const utl::Event &event) const
gme::WaitingRoomScene
private
handleLobbyUpdate
(const utl::Event &event)
gme::WaitingRoomScene
private
isHost
() const
gme::WaitingRoomScene
inline
leaveLobby
() const
gme::WaitingRoomScene
private
m_animationTime
gme::WaitingRoomScene
private
m_currentLobbyInfo
gme::WaitingRoomScene
private
m_eventBus
eng::AScene
protected
m_eventComponentId
eng::AScene
protected
m_hasLobbyInfo
gme::WaitingRoomScene
private
m_id
eng::AScene
private
m_isHost
gme::WaitingRoomScene
private
m_leaveButtonEntity
gme::WaitingRoomScene
private
m_lobbyId
gme::WaitingRoomScene
private
m_lobbyIdEntity
gme::WaitingRoomScene
private
m_name
eng::AScene
private
m_playerCountEntity
gme::WaitingRoomScene
private
m_playerEntities
gme::WaitingRoomScene
private
m_playMusic
gme::WaitingRoomScene
private
m_readyButtonEntity
gme::WaitingRoomScene
private
m_registry
eng::AScene
private
m_renderer
gme::WaitingRoomScene
private
m_selectedButton
gme::WaitingRoomScene
private
m_startButtonEntity
gme::WaitingRoomScene
private
m_statusEntity
gme::WaitingRoomScene
private
m_systems
eng::AScene
private
onGameStart
gme::WaitingRoomScene
onLeaveLobby
gme::WaitingRoomScene
operator=
(const WaitingRoomScene &other)=delete
gme::WaitingRoomScene
operator=
(WaitingRoomScene &&other)=delete
gme::WaitingRoomScene
eng::AScene::operator=
(const AScene &other)=delete
eng::AScene
eng::AScene::operator=
(AScene &&other)=delete
eng::AScene
playMusic
()
gme::WaitingRoomScene
inline
processEventBus
()
gme::WaitingRoomScene
private
setIsHost
(const bool isHost)
gme::WaitingRoomScene
inline
setLobbyId
(std::uint32_t lobbyId)
gme::WaitingRoomScene
setLobbyInfo
(const rnp::LobbyInfo &lobbyInfo)
gme::WaitingRoomScene
setName
(const std::string &newName) override
eng::AScene
inline
virtual
setupEventSubscriptions
() const
gme::WaitingRoomScene
private
startGame
()
gme::WaitingRoomScene
update
(float dt, const eng::WindowSize &size) override
gme::WaitingRoomScene
virtual
updatePlayerDisplay
()
gme::WaitingRoomScene
private
updateSystems
(const float dt) override
eng::AScene
inline
virtual
WaitingRoomScene
(eng::id assignedId, const std::shared_ptr< eng::IRenderer > &renderer)
gme::WaitingRoomScene
WaitingRoomScene
(const WaitingRoomScene &other)=delete
gme::WaitingRoomScene
WaitingRoomScene
(WaitingRoomScene &&other)=delete
gme::WaitingRoomScene
~AScene
() override=default
eng::AScene
~IScene
()=default
eng::IScene
virtual
~WaitingRoomScene
() override=default
gme::WaitingRoomScene
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