r-type
0.0.0
R-Type main
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gme::RTypeServer Member List
This is the complete list of members for
gme::RTypeServer
, including all inherited members.
broadcastWorldState
() const
gme::RTypeServer
private
checkGameOver
()
gme::RTypeServer
private
getName
() const override
gme::RTypeServer
inline
virtual
getState
() const override
gme::RTypeServer
inline
virtual
getType
() const override
gme::RTypeServer
inline
virtual
handlePlayerShooting
(std::uint32_t sessionId, float deltaTime)
gme::RTypeServer
private
m_collisionSystem
gme::RTypeServer
private
m_enemyAISystem
gme::RTypeServer
private
m_enemySpawnSystem
gme::RTypeServer
private
m_entityManager
gme::RTypeServer
private
m_eventBus
gme::RTypeServer
private
m_gameState
gme::RTypeServer
private
m_lastBroadcastTime
gme::RTypeServer
private
m_lastShotTime
gme::RTypeServer
private
m_levelState
gme::RTypeServer
private
m_playerShooting
gme::RTypeServer
private
m_registry
gme::RTypeServer
private
m_waveManager
gme::RTypeServer
private
operator=
(const RTypeServer &)=delete
gme::RTypeServer
operator=
(RTypeServer &&)=delete
gme::RTypeServer
processGameStartEvent
(const utl::Event &event)
gme::RTypeServer
private
processPlayerDisconnectEvent
(const utl::Event &event)
gme::RTypeServer
private
processPlayerInputEvent
(const utl::Event &event)
gme::RTypeServer
private
processServerStartEvent
(const utl::Event &event)
gme::RTypeServer
private
PROJECTILE_COOLDOWN
gme::RTypeServer
private
RTypeServer
()
gme::RTypeServer
RTypeServer
(const RTypeServer &)=delete
gme::RTypeServer
RTypeServer
(RTypeServer &&)=delete
gme::RTypeServer
start
() override
gme::RTypeServer
virtual
stop
() override
gme::RTypeServer
virtual
update
(float deltaTime) override
gme::RTypeServer
virtual
updateEntities
(float deltaTime)
gme::RTypeServer
private
updateSystems
(float deltaTime)
gme::RTypeServer
private
~IPlugin
()=default
utl::IPlugin
virtual
~RTypeServer
() override=default
gme::RTypeServer
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1.11.0