r-type  0.0.0
R-Type main
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gme::RTypeServer Member List

This is the complete list of members for gme::RTypeServer, including all inherited members.

broadcastWorldState() constgme::RTypeServerprivate
checkGameOver()gme::RTypeServerprivate
getName() const overridegme::RTypeServerinlinevirtual
getState() const overridegme::RTypeServerinlinevirtual
getType() const overridegme::RTypeServerinlinevirtual
handlePlayerShooting(std::uint32_t sessionId, float deltaTime)gme::RTypeServerprivate
m_collisionSystemgme::RTypeServerprivate
m_enemyAISystemgme::RTypeServerprivate
m_enemySpawnSystemgme::RTypeServerprivate
m_entityManagergme::RTypeServerprivate
m_eventBusgme::RTypeServerprivate
m_gameStategme::RTypeServerprivate
m_lastBroadcastTimegme::RTypeServerprivate
m_lastShotTimegme::RTypeServerprivate
m_levelStategme::RTypeServerprivate
m_playerShootinggme::RTypeServerprivate
m_registrygme::RTypeServerprivate
m_waveManagergme::RTypeServerprivate
operator=(const RTypeServer &)=deletegme::RTypeServer
operator=(RTypeServer &&)=deletegme::RTypeServer
processGameStartEvent(const utl::Event &event)gme::RTypeServerprivate
processPlayerDisconnectEvent(const utl::Event &event)gme::RTypeServerprivate
processPlayerInputEvent(const utl::Event &event)gme::RTypeServerprivate
processServerStartEvent(const utl::Event &event)gme::RTypeServerprivate
PROJECTILE_COOLDOWNgme::RTypeServerprivate
RTypeServer()gme::RTypeServer
RTypeServer(const RTypeServer &)=deletegme::RTypeServer
RTypeServer(RTypeServer &&)=deletegme::RTypeServer
start() overridegme::RTypeServervirtual
stop() overridegme::RTypeServervirtual
update(float deltaTime) overridegme::RTypeServervirtual
updateEntities(float deltaTime)gme::RTypeServerprivate
updateSystems(float deltaTime)gme::RTypeServerprivate
~IPlugin()=defaultutl::IPluginvirtual
~RTypeServer() override=defaultgme::RTypeServer